Ship wakes 3D simulation based on OSG

Tian Ma, Jianguo Huang, Qunfei Zhang

科研成果: 书/报告/会议事项章节会议稿件同行评审

摘要

In 3D real-time simulation system of ocean scene, ship wakes' effect is important. Based on the dispersive nature of deepwater surface wave, particle system's movement models of bow wake were built. Stern wake's shape-like particle system model was built according to its field angle's distance-width formula. Then the two models were realized through OSG particle system on VS2010 platform. The application results show that this two methods have better 3D display effect and rendering efficiency.

源语言英语
主期刊名2013 IEEE International Conference of IEEE Region 10, IEEE TENCON 2013 - Conference Proceedings
DOI
出版状态已出版 - 2013
活动2013 IEEE International Conference of IEEE Region 10, IEEE TENCON 2013 - Xi'an, Shaanxi, 中国
期限: 22 10月 201325 10月 2013

出版系列

姓名IEEE Region 10 Annual International Conference, Proceedings/TENCON
ISSN(印刷版)2159-3442
ISSN(电子版)2159-3450

会议

会议2013 IEEE International Conference of IEEE Region 10, IEEE TENCON 2013
国家/地区中国
Xi'an, Shaanxi
时期22/10/1325/10/13

指纹

探究 'Ship wakes 3D simulation based on OSG' 的科研主题。它们共同构成独一无二的指纹。

引用此