@inproceedings{c70960d83bc548ef92e01dc032a48c83,
title = "Ship wakes 3D simulation based on OSG",
abstract = "In 3D real-time simulation system of ocean scene, ship wakes' effect is important. Based on the dispersive nature of deepwater surface wave, particle system's movement models of bow wake were built. Stern wake's shape-like particle system model was built according to its field angle's distance-width formula. Then the two models were realized through OSG particle system on VS2010 platform. The application results show that this two methods have better 3D display effect and rendering efficiency.",
keywords = "3D Visual simulation, open scene graph(OSG), particle system, ship wakes",
author = "Tian Ma and Jianguo Huang and Qunfei Zhang",
year = "2013",
doi = "10.1109/TENCON.2013.6719053",
language = "英语",
isbn = "9781479928262",
series = "IEEE Region 10 Annual International Conference, Proceedings/TENCON",
booktitle = "2013 IEEE International Conference of IEEE Region 10, IEEE TENCON 2013 - Conference Proceedings",
note = "2013 IEEE International Conference of IEEE Region 10, IEEE TENCON 2013 ; Conference date: 22-10-2013 Through 25-10-2013",
}