Ship wakes 3D simulation based on OSG

Tian Ma, Jianguo Huang, Qunfei Zhang

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

In 3D real-time simulation system of ocean scene, ship wakes' effect is important. Based on the dispersive nature of deepwater surface wave, particle system's movement models of bow wake were built. Stern wake's shape-like particle system model was built according to its field angle's distance-width formula. Then the two models were realized through OSG particle system on VS2010 platform. The application results show that this two methods have better 3D display effect and rendering efficiency.

Original languageEnglish
Title of host publication2013 IEEE International Conference of IEEE Region 10, IEEE TENCON 2013 - Conference Proceedings
DOIs
StatePublished - 2013
Event2013 IEEE International Conference of IEEE Region 10, IEEE TENCON 2013 - Xi'an, Shaanxi, China
Duration: 22 Oct 201325 Oct 2013

Publication series

NameIEEE Region 10 Annual International Conference, Proceedings/TENCON
ISSN (Print)2159-3442
ISSN (Electronic)2159-3450

Conference

Conference2013 IEEE International Conference of IEEE Region 10, IEEE TENCON 2013
Country/TerritoryChina
CityXi'an, Shaanxi
Period22/10/1325/10/13

Keywords

  • 3D Visual simulation
  • open scene graph(OSG)
  • particle system
  • ship wakes

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