Implementation of attractions roaming system based on Unity 3D

Jiahui An, Xinrong Cheng, Qing Wang, Hong Chen

科研成果: 期刊稿件会议文章同行评审

摘要

Combining virtual reality technology with the tourism industry to design a virtual roaming system for scenic spots, it can provide users with a new way of traveling that can enjoy the scenery without leaving home. This article designed the attraction roaming system, first using 3ds Max to simulate the building model for Unity 3D call; secondly in Unity 3D, build roaming scenes, including editing terrain, adding sound effects. Role interaction is very important in a roaming system. In this system, by writing a C# script, the character can move forward, backward, left, and right to achieve autonomous roaming. In order to be more realistic when roaming, the collision function is also added; finally, based on the cross-platform of Unity 3D, the system is released for the PC side. The attraction roaming system designed in this paper enables users to enjoy scenic spots in the virtual world.

源语言英语
文章编号042049
期刊Journal of Physics: Conference Series
1237
4
DOI
出版状态已出版 - 12 7月 2019
已对外发布
活动2019 4th International Conference on Intelligent Computing and Signal Processing, ICSP 2019 - Xi'an, 中国
期限: 29 3月 201931 3月 2019

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