Implementation of attractions roaming system based on Unity 3D

Jiahui An, Xinrong Cheng, Qing Wang, Hong Chen

Research output: Contribution to journalConference articlepeer-review

Abstract

Combining virtual reality technology with the tourism industry to design a virtual roaming system for scenic spots, it can provide users with a new way of traveling that can enjoy the scenery without leaving home. This article designed the attraction roaming system, first using 3ds Max to simulate the building model for Unity 3D call; secondly in Unity 3D, build roaming scenes, including editing terrain, adding sound effects. Role interaction is very important in a roaming system. In this system, by writing a C# script, the character can move forward, backward, left, and right to achieve autonomous roaming. In order to be more realistic when roaming, the collision function is also added; finally, based on the cross-platform of Unity 3D, the system is released for the PC side. The attraction roaming system designed in this paper enables users to enjoy scenic spots in the virtual world.

Original languageEnglish
Article number042049
JournalJournal of Physics: Conference Series
Volume1237
Issue number4
DOIs
StatePublished - 12 Jul 2019
Externally publishedYes
Event2019 4th International Conference on Intelligent Computing and Signal Processing, ICSP 2019 - Xi'an, China
Duration: 29 Mar 201931 Mar 2019

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