摘要
With the in-depth development of virtual reality technology and the increasing requirement for it, virtual human techniques in the virtual environment have attracted more and more attention, gradually forming a new hot research field. A comprehensive survey of study and development of virtual human is given in two aspects: geometry representation and motion generation and control. Finally, the framework of a new skeleton modeling method is put forward based on multi-rigid-body system theory.
源语言 | 英语 |
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页(从-至) | 7-9 |
页数 | 3 |
期刊 | Jisuanji Gongcheng/Computer Engineering |
卷 | 31 |
期 | 18 |
出版状态 | 已出版 - 20 9月 2005 |