Abstract
With the in-depth development of virtual reality technology and the increasing requirement for it, virtual human techniques in the virtual environment have attracted more and more attention, gradually forming a new hot research field. A comprehensive survey of study and development of virtual human is given in two aspects: geometry representation and motion generation and control. Finally, the framework of a new skeleton modeling method is put forward based on multi-rigid-body system theory.
Original language | English |
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Pages (from-to) | 7-9 |
Number of pages | 3 |
Journal | Jisuanji Gongcheng/Computer Engineering |
Volume | 31 |
Issue number | 18 |
State | Published - 20 Sep 2005 |
Keywords
- Geometry representation
- Motion capture
- Motion generation and control
- Multi-rigid-body system
- Virtual human