Survey of virtual human techniques

Guan Luo, Chongyang Hao, Wen Zhang, Yangyu Fan

Research output: Contribution to journalArticlepeer-review

8 Scopus citations

Abstract

With the in-depth development of virtual reality technology and the increasing requirement for it, virtual human techniques in the virtual environment have attracted more and more attention, gradually forming a new hot research field. A comprehensive survey of study and development of virtual human is given in two aspects: geometry representation and motion generation and control. Finally, the framework of a new skeleton modeling method is put forward based on multi-rigid-body system theory.

Original languageEnglish
Pages (from-to)7-9
Number of pages3
JournalJisuanji Gongcheng/Computer Engineering
Volume31
Issue number18
StatePublished - 20 Sep 2005

Keywords

  • Geometry representation
  • Motion capture
  • Motion generation and control
  • Multi-rigid-body system
  • Virtual human

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