Skeleton tracking based on kinect camera and the application in virtual reality system

Xiaoxu Liu, Xiaoyi Feng, Shijie Pan, Jinye Peng, Xuan Zhao

科研成果: 书/报告/会议事项章节会议稿件同行评审

11 引用 (Scopus)

摘要

Human-computer interaction is one of the key problems in virtual reality systems, and many remarkable solutions using Kinect camera have already been proposed, such as virtual try-on system, sign language translation system, etc. In this paper, we use HTC VIVE device and Kinect camera as the hardware platform to build a Han Chang'an city virtual reality system. In this system, we made models for the main buildings of Han Chang'an City, and also reconstructed reality scenes in HTC VIVE head mounted display. We get position information of skeleton joint by using the Kinect SDK and use quaternion to describe the rotation of joints. The 3D role model is automatically skinned by using dual quaternion linear blending skinning algorithm. Finally, through body posture recognition algorithm, the interactive control in the Han Chang'an City is realized.

源语言英语
主期刊名ICVR 2018 - Proceedings of the 4th International Conference on Virtual Reality
出版商Association for Computing Machinery
21-25
页数5
ISBN(电子版)9781450364089
DOI
出版状态已出版 - 24 2月 2018
活动4th International Conference on Virtual Reality, ICVR 2018 - Hong Kong, 中国
期限: 24 2月 201826 2月 2018

出版系列

姓名ACM International Conference Proceeding Series

会议

会议4th International Conference on Virtual Reality, ICVR 2018
国家/地区中国
Hong Kong
时期24/02/1826/02/18

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