TY - GEN
T1 - Skeleton tracking based on kinect camera and the application in virtual reality system
AU - Liu, Xiaoxu
AU - Feng, Xiaoyi
AU - Pan, Shijie
AU - Peng, Jinye
AU - Zhao, Xuan
N1 - Publisher Copyright:
© 2018 Association for Computing Machinery.
PY - 2018/2/24
Y1 - 2018/2/24
N2 - Human-computer interaction is one of the key problems in virtual reality systems, and many remarkable solutions using Kinect camera have already been proposed, such as virtual try-on system, sign language translation system, etc. In this paper, we use HTC VIVE device and Kinect camera as the hardware platform to build a Han Chang'an city virtual reality system. In this system, we made models for the main buildings of Han Chang'an City, and also reconstructed reality scenes in HTC VIVE head mounted display. We get position information of skeleton joint by using the Kinect SDK and use quaternion to describe the rotation of joints. The 3D role model is automatically skinned by using dual quaternion linear blending skinning algorithm. Finally, through body posture recognition algorithm, the interactive control in the Han Chang'an City is realized.
AB - Human-computer interaction is one of the key problems in virtual reality systems, and many remarkable solutions using Kinect camera have already been proposed, such as virtual try-on system, sign language translation system, etc. In this paper, we use HTC VIVE device and Kinect camera as the hardware platform to build a Han Chang'an city virtual reality system. In this system, we made models for the main buildings of Han Chang'an City, and also reconstructed reality scenes in HTC VIVE head mounted display. We get position information of skeleton joint by using the Kinect SDK and use quaternion to describe the rotation of joints. The 3D role model is automatically skinned by using dual quaternion linear blending skinning algorithm. Finally, through body posture recognition algorithm, the interactive control in the Han Chang'an City is realized.
KW - Interactive Mode
KW - Motion Filtering
KW - Skeleton Tracking
KW - Skinning Algorithm
UR - http://www.scopus.com/inward/record.url?scp=85055547321&partnerID=8YFLogxK
U2 - 10.1145/3198910.3198915
DO - 10.1145/3198910.3198915
M3 - 会议稿件
AN - SCOPUS:85055547321
T3 - ACM International Conference Proceeding Series
SP - 21
EP - 25
BT - ICVR 2018 - Proceedings of the 4th International Conference on Virtual Reality
PB - Association for Computing Machinery
T2 - 4th International Conference on Virtual Reality, ICVR 2018
Y2 - 24 February 2018 through 26 February 2018
ER -