Skeleton tracking based on kinect camera and the application in virtual reality system

Xiaoxu Liu, Xiaoyi Feng, Shijie Pan, Jinye Peng, Xuan Zhao

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

11 Scopus citations

Abstract

Human-computer interaction is one of the key problems in virtual reality systems, and many remarkable solutions using Kinect camera have already been proposed, such as virtual try-on system, sign language translation system, etc. In this paper, we use HTC VIVE device and Kinect camera as the hardware platform to build a Han Chang'an city virtual reality system. In this system, we made models for the main buildings of Han Chang'an City, and also reconstructed reality scenes in HTC VIVE head mounted display. We get position information of skeleton joint by using the Kinect SDK and use quaternion to describe the rotation of joints. The 3D role model is automatically skinned by using dual quaternion linear blending skinning algorithm. Finally, through body posture recognition algorithm, the interactive control in the Han Chang'an City is realized.

Original languageEnglish
Title of host publicationICVR 2018 - Proceedings of the 4th International Conference on Virtual Reality
PublisherAssociation for Computing Machinery
Pages21-25
Number of pages5
ISBN (Electronic)9781450364089
DOIs
StatePublished - 24 Feb 2018
Event4th International Conference on Virtual Reality, ICVR 2018 - Hong Kong, China
Duration: 24 Feb 201826 Feb 2018

Publication series

NameACM International Conference Proceeding Series

Conference

Conference4th International Conference on Virtual Reality, ICVR 2018
Country/TerritoryChina
CityHong Kong
Period24/02/1826/02/18

Keywords

  • Interactive Mode
  • Motion Filtering
  • Skeleton Tracking
  • Skinning Algorithm

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