A Virtual Texture Technology Realized on Low Computational Power Platforms

Jinzhao Ma, Zhenyu Fang, Jiangbin Zheng, Jun Cao

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Texture is a fundamental component of computer graphics. Virtual texture technology is essential for facilitating large-scale texture loading and real-time rendering of natural terrain. To address the limitations posed by low-computing-power platforms and enable extensive texture loading, it is imperative to identify an efficient texture loading methodology. This article will present a dynamic loading virtual texture technology designed for low-computing-power platforms, aimed at achieving large-scale texture rendering on lightweight devices.

Original languageEnglish
Title of host publicationProceedings - 2024 11th International Conference on Dependable Systems and Their Applications, DSA 2024
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages324-330
Number of pages7
ISBN (Electronic)9798331532390
DOIs
StatePublished - 2024
Event11th International Conference on Dependable Systems and Their Applications, DSA 2024 - Suzhou, China
Duration: 2 Nov 20243 Nov 2024

Publication series

NameProceedings - 2024 11th International Conference on Dependable Systems and Their Applications, DSA 2024

Conference

Conference11th International Conference on Dependable Systems and Their Applications, DSA 2024
Country/TerritoryChina
CitySuzhou
Period2/11/243/11/24

Keywords

  • computer algorithms
  • computer graphics
  • embedded devices
  • virtual texture

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