@inproceedings{51de920984bf4e649917c1b97d146244,
title = "A Virtual Texture Technology Realized on Low Computational Power Platforms",
abstract = "Texture is a fundamental component of computer graphics. Virtual texture technology is essential for facilitating large-scale texture loading and real-time rendering of natural terrain. To address the limitations posed by low-computing-power platforms and enable extensive texture loading, it is imperative to identify an efficient texture loading methodology. This article will present a dynamic loading virtual texture technology designed for low-computing-power platforms, aimed at achieving large-scale texture rendering on lightweight devices.",
keywords = "computer algorithms, computer graphics, embedded devices, virtual texture",
author = "Jinzhao Ma and Zhenyu Fang and Jiangbin Zheng and Jun Cao",
note = "Publisher Copyright: {\textcopyright} 2024 IEEE.; 11th International Conference on Dependable Systems and Their Applications, DSA 2024 ; Conference date: 02-11-2024 Through 03-11-2024",
year = "2024",
doi = "10.1109/DSA63982.2024.00050",
language = "英语",
series = "Proceedings - 2024 11th International Conference on Dependable Systems and Their Applications, DSA 2024",
publisher = "Institute of Electrical and Electronics Engineers Inc.",
pages = "324--330",
booktitle = "Proceedings - 2024 11th International Conference on Dependable Systems and Their Applications, DSA 2024",
}