Multi-view Inverse Rendering for Large-scale Real-world Indoor Scenes

Zhen Li, Lingli Wang, Mofang Cheng, Cihui Pan, Jiaqi Yang

科研成果: 书/报告/会议事项章节会议稿件同行评审

12 引用 (Scopus)

摘要

We present a efficient multi-view inverse rendering method for large-scale real-world indoor scenes that reconstructs global illumination and physically-reasonable SVBRDFs. Unlike previous representations, where the global illumination of large scenes is simplified as multiple environment maps, we propose a compact representation called Texture-based Lighting (TBL). It consists of 3D mesh and HDR textures, and efficiently models direct and infinite-bounce indirect lighting of the entire large scene. Based on TBL, we further propose a hybrid lighting representation with precomputed irradiance, which significantly improves the efficiency and alleviates the rendering noise in the material optimization. To physically disentangle the ambiguity between materials, we propose a three-stage material optimization strategy based on the priors of semantic segmentation and room segmentation. Extensive experiments show that the proposed method outperforms the state-of-the-art quantitatively and qualitatively, and enables physically-reasonable mixed-reality applications such as material editing, editable novel view synthesis and relighting. The project page is at https://lzleejean.github.io/TexIR.

源语言英语
主期刊名Proceedings - 2023 IEEE/CVF Conference on Computer Vision and Pattern Recognition, CVPR 2023
出版商IEEE Computer Society
12499-12509
页数11
ISBN(电子版)9798350301298
DOI
出版状态已出版 - 2023
活动2023 IEEE/CVF Conference on Computer Vision and Pattern Recognition, CVPR 2023 - Vancouver, 加拿大
期限: 18 6月 202322 6月 2023

出版系列

姓名Proceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition
2023-June
ISSN(印刷版)1063-6919

会议

会议2023 IEEE/CVF Conference on Computer Vision and Pattern Recognition, CVPR 2023
国家/地区加拿大
Vancouver
时期18/06/2322/06/23

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