Visualization of acoustic signal based on OpenGL in underwater simulation

Tian Ma, Jian Guo Huang, Ru Hang Wang, Qun Fei Zhang

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

1 Scopus citations

Abstract

Based on the demand of real-time visualization of acoustic signal in underwater-confrontation simulation, the draws of acoustic signal type and spectrum was realized, using OpenGL VBO and multithreading technology. According to the rotational symmetric structures of the square uniform plane array's receiving beam, a horizontal segmentation drawing method was proposed and realized by OpenGL quadratic geometry cylinder and display list. And the beam gain, power, and situation were mapped to the beam draws. Lastly, all the draws were embedded in the main 3D visual scene, based on OSG. The application results showed that the draw methods could meet the requirements of real-time system.

Original languageEnglish
Title of host publicationICCASM 2010 - 2010 International Conference on Computer Application and System Modeling, Proceedings
Pagesv10320-v10324
DOIs
StatePublished - 2010
Event2010 International Conference on Computer Application and System Modeling, ICCASM 2010 - Shanxi, Taiyuan, China
Duration: 22 Oct 201024 Oct 2010

Publication series

NameICCASM 2010 - 2010 International Conference on Computer Application and System Modeling, Proceedings
Volume10

Conference

Conference2010 International Conference on Computer Application and System Modeling, ICCASM 2010
Country/TerritoryChina
CityShanxi, Taiyuan
Period22/10/1024/10/10

Keywords

  • Acoustic signal visualization
  • Beam drawing
  • Open scene graph(OSG)
  • OpenGL
  • Visual simulation

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