Physicalizing Virtual Objects with Affordances to Support Tangible Interactions in AR

Silian Li, Weiping He, Li Zhang, Yupeng Hu

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

2 Scopus citations

Abstract

When interacting with virtual objects, we could discover some problems around us. Digital information has no physical properties, and sense organ(vision, tactile) does not match very well. These have a negative influence on the user's interactive experience. In this paper, we propose to provide virtual objects with no physical properties with physical affordances to support tangible feedback via mechanical movement. In addition, we developed an interaction prototype system. The system could change the physical supports that are absorbed onto an electromagnet to adapt to the shape of different virtual objects and efficiently provide natural and consistent interactions when putting physical objects onto virtual objects in Augmented Reality (AR) scenarios.

Original languageEnglish
Title of host publicationProceedings - VRST 2020
Subtitle of host publicationACM Symposium on Virtual Reality Software and Technology
EditorsStephen N. Spencer
PublisherAssociation for Computing Machinery
ISBN (Electronic)9781450376198
DOIs
StatePublished - 1 Nov 2020
Event26th ACM Symposium on Virtual Reality Software and Technology, VRST 2020 - Virtual, Online, Canada
Duration: 1 Nov 20204 Nov 2020

Publication series

NameProceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST

Conference

Conference26th ACM Symposium on Virtual Reality Software and Technology, VRST 2020
Country/TerritoryCanada
CityVirtual, Online
Period1/11/204/11/20

Keywords

  • affordance
  • Augmented Reality
  • physiaclizing virtual objects
  • tangible interaction

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