TY - GEN
T1 - LiveNature
T2 - 2019 ACM Conference on Designing Interactive Systems, DIS 2019
AU - Feng, Yuan
AU - Yu, Suihuai
AU - Van De Mortel, Dirk
AU - Barakova, Emilia
AU - Hu, Jun
AU - Rauterberg, Matthias
N1 - Publisher Copyright:
© 2019 Copyright is held by the owner/author(s).
PY - 2019/6/18
Y1 - 2019/6/18
N2 - The wellbeing of people with dementia in long-term care facilities is hindered, as they spend most of their time alone with little engagement in meaningful activities and an absence o f pleasant senso r y stimula tion. We designed an interactive system called LiveNature that adopts a novel combined approach involving an ambient display unit and an interactive robotic sheep, to offer long-term access and to engage people with dementia in long-term care facilities in rewarding experiences. LiveNature aims to provide holistic multi-sensory engagement to provoke positive emotions, increase social bonding, and restore attentiveness and communication. The design was implemented within a Dutch nursing home. An evaluation of the user experience and the effectiveness of the design was conducted in a reallife setting with nine participants, five family members, two caregivers and fo ur volu nteers, using o b servatio nal rating scales and semi-structured interviews. The results of the rating scales and the findings from qualitative data showed evidence of enhanced positive engagement.
AB - The wellbeing of people with dementia in long-term care facilities is hindered, as they spend most of their time alone with little engagement in meaningful activities and an absence o f pleasant senso r y stimula tion. We designed an interactive system called LiveNature that adopts a novel combined approach involving an ambient display unit and an interactive robotic sheep, to offer long-term access and to engage people with dementia in long-term care facilities in rewarding experiences. LiveNature aims to provide holistic multi-sensory engagement to provoke positive emotions, increase social bonding, and restore attentiveness and communication. The design was implemented within a Dutch nursing home. An evaluation of the user experience and the effectiveness of the design was conducted in a reallife setting with nine participants, five family members, two caregivers and fo ur volu nteers, using o b servatio nal rating scales and semi-structured interviews. The results of the rating scales and the findings from qualitative data showed evidence of enhanced positive engagement.
KW - Ambient displays
KW - Long-term care
KW - Multi-sensory stimulation
KW - People with dementia
KW - Social robots
UR - http://www.scopus.com/inward/record.url?scp=85070592482&partnerID=8YFLogxK
U2 - 10.1145/3322276.3322331
DO - 10.1145/3322276.3322331
M3 - 会议稿件
AN - SCOPUS:85070592482
T3 - DIS 2019 - Proceedings of the 2019 ACM Designing Interactive Systems Conference
SP - 1321
EP - 1333
BT - DIS 2019 - Proceedings of the 2019 ACM Designing Interactive Systems Conference
PB - Association for Computing Machinery, Inc
Y2 - 23 June 2019 through 28 June 2019
ER -