TY - JOUR
T1 - An Adaptive Strategy Selection Method with Reinforcement Learning for Robotic Soccer Games
AU - Shi, Haobin
AU - Lin, Zhiqiang
AU - Hwang, Kao Shing
AU - Yang, Shike
AU - Chen, Jialin
N1 - Publisher Copyright:
© 2013 IEEE.
PY - 2018/2/22
Y1 - 2018/2/22
N2 - Robotic soccer games, which have become popular, require timely and precise decision-making in a dynamic environment. To address the problems of complexity in a critical situation, policy improvement in robotic soccer games must occur. This paper proposes an adaptive decision-making method that uses reinforcement learning (RL), and the decision-making system for a robotic soccer game is composed of two subsystems. The first subsystem in the architecture for the proposed method criticizes the situation, and the second subsystem implements decision-making policy. Inspired by the support vector machine (SVM), a situation classification method, which is called an improved SVM, embeds a decision tree structure and simultaneously addresses the problems of a large scale and multiple classifications. When a variety of situations that are collected in the field are classified and congregated into the tree structure, the problem of local strategy selection for each individual class of situations over time is regarded as a RL problem and is solved using a Q-learning method. The results of simulations and experiments demonstrate that the proposed method allows satisfactory decision-making.
AB - Robotic soccer games, which have become popular, require timely and precise decision-making in a dynamic environment. To address the problems of complexity in a critical situation, policy improvement in robotic soccer games must occur. This paper proposes an adaptive decision-making method that uses reinforcement learning (RL), and the decision-making system for a robotic soccer game is composed of two subsystems. The first subsystem in the architecture for the proposed method criticizes the situation, and the second subsystem implements decision-making policy. Inspired by the support vector machine (SVM), a situation classification method, which is called an improved SVM, embeds a decision tree structure and simultaneously addresses the problems of a large scale and multiple classifications. When a variety of situations that are collected in the field are classified and congregated into the tree structure, the problem of local strategy selection for each individual class of situations over time is regarded as a RL problem and is solved using a Q-learning method. The results of simulations and experiments demonstrate that the proposed method allows satisfactory decision-making.
KW - Q learning
KW - reinforcement learning
KW - Robotic soccer
KW - support vector machines
UR - http://www.scopus.com/inward/record.url?scp=85042687886&partnerID=8YFLogxK
U2 - 10.1109/ACCESS.2018.2808266
DO - 10.1109/ACCESS.2018.2808266
M3 - 文章
AN - SCOPUS:85042687886
SN - 2169-3536
VL - 6
SP - 8376
EP - 8386
JO - IEEE Access
JF - IEEE Access
ER -