TY - JOUR
T1 - A monocular visual odometry method based on virtual-real hybrid map in low-texture outdoor environment
AU - Xie, Xiuchuan
AU - Yang, Tao
AU - Ning, Yajia
AU - Zhang, Fangbing
AU - Zhang, Yanning
N1 - Publisher Copyright:
© 2021 by the authors. Licensee MDPI, Basel, Switzerland.
PY - 2021/5/2
Y1 - 2021/5/2
N2 - With the extensive application of robots, such as unmanned aerial vehicle (UAV) in exploring unknown environments, visual odometry (VO) algorithms have played an increasingly important role. The environments are diverse, not always textured, or low-textured with insufficient features, making them challenging for mainstream VO. However, for low-texture environment, due to the structural characteristics of man-made scene, the lines are usually abundant. In this paper, we propose a virtual-real hybrid map based monocular visual odometry algorithm. The core idea is that we reprocess line segment features to generate the virtual intersection matching points, which can be used to build the virtual map. Introducing virtual map can improve the stability of the visual odometry algorithm in low-texture environment. Specifically, we first combine unparallel matched line segments to generate virtual intersection matching points, then, based on the virtual intersection matching points, we triangulate to get a virtual map, combined with the real map built upon the ordinary point features to form a virtual-real hybrid 3D map. Finally, using the hybrid map, the continuous camera pose estimation can be solved. Extensive experimental results have demonstrated the robustness and effectiveness of the proposed method in various low-texture scenes.
AB - With the extensive application of robots, such as unmanned aerial vehicle (UAV) in exploring unknown environments, visual odometry (VO) algorithms have played an increasingly important role. The environments are diverse, not always textured, or low-textured with insufficient features, making them challenging for mainstream VO. However, for low-texture environment, due to the structural characteristics of man-made scene, the lines are usually abundant. In this paper, we propose a virtual-real hybrid map based monocular visual odometry algorithm. The core idea is that we reprocess line segment features to generate the virtual intersection matching points, which can be used to build the virtual map. Introducing virtual map can improve the stability of the visual odometry algorithm in low-texture environment. Specifically, we first combine unparallel matched line segments to generate virtual intersection matching points, then, based on the virtual intersection matching points, we triangulate to get a virtual map, combined with the real map built upon the ordinary point features to form a virtual-real hybrid 3D map. Finally, using the hybrid map, the continuous camera pose estimation can be solved. Extensive experimental results have demonstrated the robustness and effectiveness of the proposed method in various low-texture scenes.
KW - Line segments
KW - Low-texture environment
KW - Simultaneous localization and mapping
KW - Visual odometry
UR - http://www.scopus.com/inward/record.url?scp=85105736717&partnerID=8YFLogxK
U2 - 10.3390/s21103394
DO - 10.3390/s21103394
M3 - 文章
C2 - 34068098
AN - SCOPUS:85105736717
SN - 1424-8220
VL - 21
JO - Sensors
JF - Sensors
IS - 10
M1 - 3394
ER -