TY - GEN
T1 - Two-Stage Differential Game Guidance Law with Terminal Angle and Hard Acceleration Constraints
AU - Lu, Dongchen
AU - Guo, Jianguo
AU - Jiang, Ruimin
N1 - Publisher Copyright:
© The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd. 2025.
PY - 2025
Y1 - 2025
N2 - Addressing interception issues under multiple constraints such as miss distance and terminal angle constraints; limited maneuverability poses significant challenges to guidance law design. Conventional differential game guidance laws with multi-constraints almost encounter overload overshoot issues at end stage for small region. To tackle this problem, we propose a two-stage differential game guidance law with multi-constraints and acceleration hard constraints. First, the flight time of end stage is specified, and the initial conditions of the end stage, which do not exceed the overload capacity, are obtained, and they are used as terminal conditions for the initial stage in differential game solution. Based on establishing guidance and segmented game models, different performance functions are designed for different stages, and Nash solutions to terminal constraint problems and analytical expressions for the initial stage are derived using optimal control and minimax principles. The game space of the end stage is divided based on the overload capabilities of both sides, and switching guidance law design is performed. From simulate results, two-stage guidance law reduces overload requirements 30% while ensuring the same guidance effect and avoiding overshoot, validating the effectiveness of this guidance law.
AB - Addressing interception issues under multiple constraints such as miss distance and terminal angle constraints; limited maneuverability poses significant challenges to guidance law design. Conventional differential game guidance laws with multi-constraints almost encounter overload overshoot issues at end stage for small region. To tackle this problem, we propose a two-stage differential game guidance law with multi-constraints and acceleration hard constraints. First, the flight time of end stage is specified, and the initial conditions of the end stage, which do not exceed the overload capacity, are obtained, and they are used as terminal conditions for the initial stage in differential game solution. Based on establishing guidance and segmented game models, different performance functions are designed for different stages, and Nash solutions to terminal constraint problems and analytical expressions for the initial stage are derived using optimal control and minimax principles. The game space of the end stage is divided based on the overload capabilities of both sides, and switching guidance law design is performed. From simulate results, two-stage guidance law reduces overload requirements 30% while ensuring the same guidance effect and avoiding overshoot, validating the effectiveness of this guidance law.
KW - differential game
KW - hard acceleration constraints
KW - multi-constraints
KW - Nash solution
UR - http://www.scopus.com/inward/record.url?scp=105006455554&partnerID=8YFLogxK
U2 - 10.1007/978-981-96-2268-9_3
DO - 10.1007/978-981-96-2268-9_3
M3 - 会议稿件
AN - SCOPUS:105006455554
SN - 9789819622672
T3 - Lecture Notes in Electrical Engineering
SP - 20
EP - 29
BT - Advances in Guidance, Navigation and Control - Proceedings of 2024 International Conference on Guidance, Navigation and Control Volume 18
A2 - Yan, Liang
A2 - Duan, Haibin
A2 - Deng, Yimin
PB - Springer Science and Business Media Deutschland GmbH
T2 - International Conference on Guidance, Navigation and Control, ICGNC 2024
Y2 - 9 August 2024 through 11 August 2024
ER -