TY - JOUR
T1 - Third-Party Intervention of Cooperation in Multilayer Networks
AU - Guo, Hao
AU - Song, Zhao
AU - Perc, Matjaz
AU - Li, Xuelong
AU - Wang, Zhen
N1 - Publisher Copyright:
© 2013 IEEE.
PY - 2023/11/1
Y1 - 2023/11/1
N2 - The conflicts in human societies have often been studied through evolutionary games. In social dilemmas, for example, individuals fair best if they defect, but the society is best off if everybody cooperates. Cooperation therefore often requires a mechanism or third parties to evolve and remain viable. To study how third parties affect the evolution of cooperation, we develop a novel game theoretic framework composed of two layers. One layer contains cooperators and defectors, while the other, the third-party layer, contains interveners. Interveners can be peacemakers, troublemakers, or a hybrid of these two. Focusing on two-player two-strategy games, we show that intervention, as an exogenous factor, can stimulate (or inhibit) cooperation by weakening (or strengthening) the dilemma strength of the game the disputant plays. Moreover, the outcome in the disputant layer that is triggered by intervention, in turn, stimulates its own evolution. We analyze the co-evolution of intervention and cooperation and find that even a minority of interveners can promote higher cooperation. By conducting stability analyses, we derive the conditions for the emergence of cooperation and intervention. Our research unveils the potential of third parties to control the evolution of cooperation.
AB - The conflicts in human societies have often been studied through evolutionary games. In social dilemmas, for example, individuals fair best if they defect, but the society is best off if everybody cooperates. Cooperation therefore often requires a mechanism or third parties to evolve and remain viable. To study how third parties affect the evolution of cooperation, we develop a novel game theoretic framework composed of two layers. One layer contains cooperators and defectors, while the other, the third-party layer, contains interveners. Interveners can be peacemakers, troublemakers, or a hybrid of these two. Focusing on two-player two-strategy games, we show that intervention, as an exogenous factor, can stimulate (or inhibit) cooperation by weakening (or strengthening) the dilemma strength of the game the disputant plays. Moreover, the outcome in the disputant layer that is triggered by intervention, in turn, stimulates its own evolution. We analyze the co-evolution of intervention and cooperation and find that even a minority of interveners can promote higher cooperation. By conducting stability analyses, we derive the conditions for the emergence of cooperation and intervention. Our research unveils the potential of third parties to control the evolution of cooperation.
KW - Cooperative systems
KW - decision making
KW - dynamics
KW - game theory
KW - networks
UR - http://www.scopus.com/inward/record.url?scp=85164447060&partnerID=8YFLogxK
U2 - 10.1109/TSMC.2023.3278048
DO - 10.1109/TSMC.2023.3278048
M3 - 文章
AN - SCOPUS:85164447060
SN - 2168-2216
VL - 53
SP - 6646
EP - 6657
JO - IEEE Transactions on Systems, Man, and Cybernetics: Systems
JF - IEEE Transactions on Systems, Man, and Cybernetics: Systems
IS - 11
ER -