TY - JOUR
T1 - The study of mapping mechanism between game rules and knowledge in educational games
T2 - A case of agricultural game design
AU - Wang, Qing
AU - Chen, Hong
AU - Liu, Yan
AU - Zhu, Dehai
N1 - Publisher Copyright:
©Springer-Verlag Berlin Heidelberg 2015.
PY - 2015
Y1 - 2015
N2 - Knowledge plays very important role in educational game. The paper is aimed to investigate a mapping mechanism for knowledge combination with game. The main achievements include: a new system of classification for educational game based on learning objectives and characters of knowledge in it is proposed, based on which, a general-element model of game and its formal representation is given; knowledge is classified into eleven categories according to the characters of game to be combined; relation between knowledge and game rules are analysis and a mapping mechanism is proposed; With the mapping from knowledge to game rules, a general knowledge model for integrating with game is constructed using senary expression which involves domain, entities, relation, sequence, theorem and skills. Finally, an application of agricultural game, Virtual Farm, is introduced to validate the mapping scheme. The experiences of game playing show the combination are effective accordingly making player learn much agricultural knowledge in an unconscious way during game playing.
AB - Knowledge plays very important role in educational game. The paper is aimed to investigate a mapping mechanism for knowledge combination with game. The main achievements include: a new system of classification for educational game based on learning objectives and characters of knowledge in it is proposed, based on which, a general-element model of game and its formal representation is given; knowledge is classified into eleven categories according to the characters of game to be combined; relation between knowledge and game rules are analysis and a mapping mechanism is proposed; With the mapping from knowledge to game rules, a general knowledge model for integrating with game is constructed using senary expression which involves domain, entities, relation, sequence, theorem and skills. Finally, an application of agricultural game, Virtual Farm, is introduced to validate the mapping scheme. The experiences of game playing show the combination are effective accordingly making player learn much agricultural knowledge in an unconscious way during game playing.
KW - Agricultural game
KW - Educational game
KW - Knowledge Mapping mechanism
KW - Rule
UR - http://www.scopus.com/inward/record.url?scp=84941657066&partnerID=8YFLogxK
U2 - 10.1007/978-3-662-48247-6_14
DO - 10.1007/978-3-662-48247-6_14
M3 - 文章
AN - SCOPUS:84941657066
SN - 0302-9743
VL - 8971
SP - 156
EP - 169
JO - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
JF - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
ER -