Real-time rendering of large-scale terrain in the flight simulator

Yanyan Zhang, Dacheng Cong, Junwei Han

科研成果: 书/报告/会议事项章节会议稿件同行评审

2 引用 (Scopus)

摘要

Large terrain is an important component of the virtual visual environment in the flight simulator. This paper presents a view-dependent dynamic LOD algorithm which is inspired by the geometry clipmap, and has some supplement or improvement in data structure, refinement criterion, rendering way, etc. The algorithm treats the terrain data as vertex texture; carries out uniform management on the terrain geometry dada sets, terrain color texture and normal vectors using a hiberarchy like the clipmap; and applies the identical spatial partition, transition scheme and update method to these data. The experiment shows that the algorithm can have much smaller memory requirements, make full use of the advantage of GPU and produce realistic and continuous images with the interactive speed. Especially, virtual clipmap support can make sure the algorithm fit the applications which have gigantic terrain range or need higher precision, so it has great extensibility and broad application prospects.

源语言英语
主期刊名IEEE ICIT 2007 - 2007 IEEE International Conferenceon Integration Technology
426-431
页数6
DOI
出版状态已出版 - 2007
已对外发布
活动2007 IEEE International Conference on Integration Technology, ICIT 2007 - Shenzhen, 中国
期限: 20 3月 200724 3月 2007

出版系列

姓名IEEE ICIT 2007 - 2007 IEEE International Conference on Integration Technology

会议

会议2007 IEEE International Conference on Integration Technology, ICIT 2007
国家/地区中国
Shenzhen
时期20/03/0724/03/07

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