TY - CHAP
T1 - Overview of Mean Field Games in Wireless Networks
AU - Banez, Reginald A.
AU - Li, Lixin
AU - Yang, Chungang
AU - Han, Zhu
N1 - Publisher Copyright:
© 2021, The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG.
PY - 2021
Y1 - 2021
N2 - The current generation of wireless networks allows users to access a variety of services such as data, voice, and multimedia. However, according to the latest Cisco Annual Internet Report, these networks are reaching their full potential caused by growth of data traffic, more frequent network usage, and rise in number of devices and connections. Consequently, these circumstances have inspired interest and necessity for a new generation of wireless networks that can support the growing number of devices and connections as well as the volume of data they generate.
AB - The current generation of wireless networks allows users to access a variety of services such as data, voice, and multimedia. However, according to the latest Cisco Annual Internet Report, these networks are reaching their full potential caused by growth of data traffic, more frequent network usage, and rise in number of devices and connections. Consequently, these circumstances have inspired interest and necessity for a new generation of wireless networks that can support the growing number of devices and connections as well as the volume of data they generate.
UR - http://www.scopus.com/inward/record.url?scp=85118435824&partnerID=8YFLogxK
U2 - 10.1007/978-3-030-86905-2_1
DO - 10.1007/978-3-030-86905-2_1
M3 - 章节
AN - SCOPUS:85118435824
T3 - Wireless Networks (United Kingdom)
SP - 1
EP - 21
BT - Wireless Networks (United Kingdom)
PB - Springer Science and Business Media B.V.
ER -