@inbook{8bea638be9f5410daa63bee98fb5b63e,
title = "Mean-Field-Type Game for Multi-Access Edge Computing Networks",
abstract = "Multi-access edge computing (MEC) has been proposed to reduce the latency inherent in traditional cloud computing. One of the services offered in an MEC network (MECN) is computation offloading in which computing nodes, with limited capabilities and performance, can offload computation-intensive tasks to other computing nodes in the network. Meanwhile, mean-field-type game (MFTG) has been recently applied in engineering applications where the number of decision makers is finite and a decision maker can be distinguishable from other decision makers and have a non-negligible effect on the total utility of the network.",
author = "Banez, {Reginald A.} and Lixin Li and Chungang Yang and Zhu Han",
note = "Publisher Copyright: {\textcopyright} 2021, The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG.",
year = "2021",
doi = "10.1007/978-3-030-86905-2_6",
language = "英语",
series = "Wireless Networks (United Kingdom)",
publisher = "Springer Science and Business Media B.V.",
pages = "147--178",
booktitle = "Wireless Networks (United Kingdom)",
}