TY - GEN
T1 - Keyframe Extraction from Motion Capture Sequences with Graph based Deep Reinforcement Learning
AU - Mo, Clinton
AU - Hu, Kun
AU - Mei, Shaohui
AU - Chen, Zebin
AU - Wang, Zhiyong
N1 - Publisher Copyright:
© 2021 ACM.
PY - 2021/10/17
Y1 - 2021/10/17
N2 - Animation production workflows centred around motion capture techniques often require animators to edit the motion for various artistic and technical reasons. This process generally uses a set of keyframes. Unsupervised keyframe selection methods for motion capture sequences are highly demanded to reduce the laborious annotations. However, most existing methods are optimization-based, which cause the issues of flexibility and efficiency and eventually constrains the interactions and controls with animators. To address these limitations, we propose a novel graph based deep reinforcement learning method for efficient unsupervised keyframe selection. First, a reward function is devised in terms of reconstruction difference by comparing the original sequence and the interpolated sequence produced by the keyframes. The reward complies with the requirements of the animation pipeline satisfying: 1) incremental reward to evaluate the interpolated keyframes immediately; 2) order insensitivity for consistent evaluation; and 3) non-diminishing return for comparable rewards between optimal and sub-optimal solutions. Then by representing each skeleton frame as a graph, a graph-based deep agent is guided to heuristically select keyframes to maximize the reward. During the inference it is no longer necessary to estimate the reconstruction difference, and the evaluation time can be reduced significantly. The experimental results on the CMU Mocap dataset demonstrate that our proposed method is able to select keyframes at a high efficiency without clearly compromising the quality in comparison with the state-of-the-art methods.
AB - Animation production workflows centred around motion capture techniques often require animators to edit the motion for various artistic and technical reasons. This process generally uses a set of keyframes. Unsupervised keyframe selection methods for motion capture sequences are highly demanded to reduce the laborious annotations. However, most existing methods are optimization-based, which cause the issues of flexibility and efficiency and eventually constrains the interactions and controls with animators. To address these limitations, we propose a novel graph based deep reinforcement learning method for efficient unsupervised keyframe selection. First, a reward function is devised in terms of reconstruction difference by comparing the original sequence and the interpolated sequence produced by the keyframes. The reward complies with the requirements of the animation pipeline satisfying: 1) incremental reward to evaluate the interpolated keyframes immediately; 2) order insensitivity for consistent evaluation; and 3) non-diminishing return for comparable rewards between optimal and sub-optimal solutions. Then by representing each skeleton frame as a graph, a graph-based deep agent is guided to heuristically select keyframes to maximize the reward. During the inference it is no longer necessary to estimate the reconstruction difference, and the evaluation time can be reduced significantly. The experimental results on the CMU Mocap dataset demonstrate that our proposed method is able to select keyframes at a high efficiency without clearly compromising the quality in comparison with the state-of-the-art methods.
KW - graph convolutional networks
KW - keyframe animation
KW - keyframe extraction
KW - keyframe selection
KW - motion capture
KW - reinforcement learning
UR - http://www.scopus.com/inward/record.url?scp=85119335708&partnerID=8YFLogxK
U2 - 10.1145/3474085.3475635
DO - 10.1145/3474085.3475635
M3 - 会议稿件
AN - SCOPUS:85119335708
T3 - MM 2021 - Proceedings of the 29th ACM International Conference on Multimedia
SP - 5194
EP - 5202
BT - MM 2021 - Proceedings of the 29th ACM International Conference on Multimedia
PB - Association for Computing Machinery, Inc
T2 - 29th ACM International Conference on Multimedia, MM 2021
Y2 - 20 October 2021 through 24 October 2021
ER -