@inproceedings{e9b31a09d2e8496bb46be35d17f54271,
title = "Full Face Texture Generation of Virtual Human",
abstract = "Face texture completion plays a significant role in virtual human research, and the quality of face texture needs to be improved urgently. One of the major obstacles to single-face texture generation is that the generated textures are always incomplete for self-occlusion of the input face, and the other is that pixel details are limited by the illumination. To address this, we propose a method for complete face texture generation based on generative adversarial networks. The face parameters obtained from 3D Morphable Model are processed as conditional vectors in the encoder, and the multivariate Gaussian distribution of the latent code is used in the networks to learn the complete texture features. We established a face texture dataset CFT for training the network. Meanwhile, we show the effectiveness of the proposed approach in qualitative and quantitative experiments. The visual results under different tasks show superior performances compared with the state-of-the-art approaches.",
keywords = "3D face model, face texture generation, texture completion, UV texture map",
author = "Yang Liu and Yangyu Fan and Guoyun Lv and Shiya Liu and Anam Zaman",
note = "Publisher Copyright: {\textcopyright} 2022 IEEE.; 24th IEEE International Workshop on Multimedia Signal Processing, MMSP 2022 ; Conference date: 26-09-2022 Through 28-09-2022",
year = "2022",
doi = "10.1109/MMSP55362.2022.9949268",
language = "英语",
series = "2022 IEEE 24th International Workshop on Multimedia Signal Processing, MMSP 2022",
publisher = "Institute of Electrical and Electronics Engineers Inc.",
booktitle = "2022 IEEE 24th International Workshop on Multimedia Signal Processing, MMSP 2022",
}