TY - JOUR
T1 - Design and Evaluation of Bare-Hand Interaction for Precise Manipulation of Distant Objects in AR
AU - Zhang, Xiaotian
AU - He, Weiping
AU - Billinghurst, Mark
AU - Yang, Lingxiao
AU - Feng, Shuo
AU - Liu, Daisong
N1 - Publisher Copyright:
© 2022 Taylor & Francis Group, LLC.
PY - 2024
Y1 - 2024
N2 - Interaction with virtual objects is one of the essential features of Augmented Reality (AR) systems. One of its main issues is how to provide precise manipulation of distant virtual objects in AR. In this work, we explore bare-hand manipulation of distant objects in AR with DOF (degree-of-freedom) separation, motion scaling, and near-field metaphors. We developed two manipulation techniques: the distant widget-based metaphor (DWBM), and the near-field widget-based metaphor (NFWBM). We conducted a user study with 20 participants to compare the two techniques in terms of performance and user experience. We found that NFWBM has faster speed, lower mental effort, better ease-of-use, and a friendlier user experience. However, there is no significant difference in terms of precision; both techniques could manipulate distant objects precisely, with an average position error of less than 0.7 cm and an average orientational error of less than 1°. We also discussed the limitations of this research and directions for future work.
AB - Interaction with virtual objects is one of the essential features of Augmented Reality (AR) systems. One of its main issues is how to provide precise manipulation of distant virtual objects in AR. In this work, we explore bare-hand manipulation of distant objects in AR with DOF (degree-of-freedom) separation, motion scaling, and near-field metaphors. We developed two manipulation techniques: the distant widget-based metaphor (DWBM), and the near-field widget-based metaphor (NFWBM). We conducted a user study with 20 participants to compare the two techniques in terms of performance and user experience. We found that NFWBM has faster speed, lower mental effort, better ease-of-use, and a friendlier user experience. However, there is no significant difference in terms of precision; both techniques could manipulate distant objects precisely, with an average position error of less than 0.7 cm and an average orientational error of less than 1°. We also discussed the limitations of this research and directions for future work.
UR - http://www.scopus.com/inward/record.url?scp=85145288825&partnerID=8YFLogxK
U2 - 10.1080/10447318.2022.2158527
DO - 10.1080/10447318.2022.2158527
M3 - 文章
AN - SCOPUS:85145288825
SN - 1044-7318
VL - 40
SP - 2282
EP - 2296
JO - International Journal of Human-Computer Interaction
JF - International Journal of Human-Computer Interaction
IS - 9
ER -