TY - GEN
T1 - Towards More Effective Interactions
T2 - 2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2023
AU - Liu, Le
AU - Wang, Yuhao
AU - Shrestha, Jayandra Raj
AU - Zhao, Kaixing
AU - Zhang, Yanning
N1 - Publisher Copyright:
© 2023 IEEE.
PY - 2023
Y1 - 2023
N2 - Head-mounted virtual reality/augmented reality (VR/AR) devices have become prevalent in implementing immersive analytics. However, these devices have certain limitations, such as disconnecting the user from the real working world and possibly causing discomfort. Recently, portable glasses-free stereoscopic display devices have emerged as a potential solution to address these limitations. Unlike head-mounted devices, these displays utilize screens to render the virtual space, resulting in virtual content appearing either inside or outside of the screen. Therefore, designing natural, intuitive, and immersive user interactions in this virtual environment with a physical boundary is crucial for enhancing device usability. This research focuses on developing an effective interaction method for selecting and moving objects within the stereoscopic displays. We propose a hybrid embodied interaction method that leverages gesture controls. Specifically, inside-screen object manipulation is achieved using ray-object intersection and pinch gestures, while outside-screen manipulation involves a grab gesture and hand movements. The transition between these two interaction modes can be accomplished using either the "OK"gesture or an automatic attraction mechanism.We conducted a user study to evaluate our hybrid interaction method, and the results indicate that participants found it to be more natural and capable of accurately selecting and moving objects.
AB - Head-mounted virtual reality/augmented reality (VR/AR) devices have become prevalent in implementing immersive analytics. However, these devices have certain limitations, such as disconnecting the user from the real working world and possibly causing discomfort. Recently, portable glasses-free stereoscopic display devices have emerged as a potential solution to address these limitations. Unlike head-mounted devices, these displays utilize screens to render the virtual space, resulting in virtual content appearing either inside or outside of the screen. Therefore, designing natural, intuitive, and immersive user interactions in this virtual environment with a physical boundary is crucial for enhancing device usability. This research focuses on developing an effective interaction method for selecting and moving objects within the stereoscopic displays. We propose a hybrid embodied interaction method that leverages gesture controls. Specifically, inside-screen object manipulation is achieved using ray-object intersection and pinch gestures, while outside-screen manipulation involves a grab gesture and hand movements. The transition between these two interaction modes can be accomplished using either the "OK"gesture or an automatic attraction mechanism.We conducted a user study to evaluate our hybrid interaction method, and the results indicate that participants found it to be more natural and capable of accurately selecting and moving objects.
KW - Embodied interaction
KW - Gesture interaction
KW - Glasses-free
KW - Hybrid interaction method
KW - Stereoscopic display
KW - User study
UR - http://www.scopus.com/inward/record.url?scp=85180367964&partnerID=8YFLogxK
U2 - 10.1109/ISMAR-Adjunct60411.2023.00031
DO - 10.1109/ISMAR-Adjunct60411.2023.00031
M3 - 会议稿件
AN - SCOPUS:85180367964
T3 - Proceedings - 2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2023
SP - 113
EP - 117
BT - Proceedings - 2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2023
A2 - Bruder, Gerd
A2 - Olivier, Anne-Helene
A2 - Cunningham, Andrew
A2 - Peng, Evan Yifan
A2 - Grubert, Jens
A2 - Williams, Ian
PB - Institute of Electrical and Electronics Engineers Inc.
Y2 - 16 October 2023 through 20 October 2023
ER -