Scene Adaptive Persistent Target Tracking and Attack Method Based on Deep Reinforcement Learning

Zhaotie Hao, Bin Guo, Mengyuan Li, Lie Wu, Zhiwen Yu

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

As an intelligent device integrating a series of advanced technologies, mobile robots have been widely used in the field of defense and military affairs because of their high degree of autonomy and flexibility. They can independently track and attack dynamic targets. However, traditional tracking attack algorithms are sensitive to the changes of the external environment, and does not have mobility and expansibility, while deep reinforcement learning can adapt to different environments because of its good learning and exploration ability. In order to pursuit target accurately and robust, this paper proposes a solution based on deep reinforcement learning algorithm. In view of the low accuracy and low robustness of traditional dynamic target pursuit, this paper models the dynamic target tracking and attack problem of mobile robots as a Partially Observable Markov Decision Process (POMDP), and proposes a general-purpose end-to-end deep reinforcement learning framework based on dual agents to track and attack targets accurately in different scenarios. Aiming at the problem that it is difficult for mobile robots to accurately track targets and evade obstacles, this paper uses partial zero-sum game to improve the reward function to provide implicit guidance for attackers to pursue targets, and uses asynchronous advantage actor critic (A3C) algorithm to train models in parallel. Experiments in this paper show that the model can be transferred to different scenarios and has good generalization performance. Compared with the baseline method, the attacker’s time to successfully destroy the target is reduced by 44.7% at most in the maze scene and 40.5% at most in the block scene, which verifies the effectiveness of the proposed method. In addition, this paper analyzes the effectiveness of each structure of the model through ablation experiments, which illustrates the effectiveness and necessity of each module and provides a theoretical basis for subsequent research.

Original languageEnglish
Title of host publicationComputer Supported Cooperative Work and Social Computing - 17th CCF Conference, ChineseCSCW 2022, Revised Selected Papers
EditorsYuqing Sun, Tun Lu, Yinzhang Guo, Xiaoxia Song, Hongfei Fan, Dongning Liu, Liping Gao, Bowen Du
PublisherSpringer Science and Business Media Deutschland GmbH
Pages133-147
Number of pages15
ISBN (Print)9789819923847
DOIs
StatePublished - 2023
Event17th CCF Conference on Computer Supported Cooperative Work and Social Computing, ChineseCSCW 2022 - Taiyuan, China
Duration: 25 Nov 202227 Nov 2022

Publication series

NameCommunications in Computer and Information Science
Volume1682 CCIS
ISSN (Print)1865-0929
ISSN (Electronic)1865-0937

Conference

Conference17th CCF Conference on Computer Supported Cooperative Work and Social Computing, ChineseCSCW 2022
Country/TerritoryChina
CityTaiyuan
Period25/11/2227/11/22

Keywords

  • Deep Reinforcement Learning
  • Dual agent
  • Partial zero-sum game
  • Target pursuit

Fingerprint

Dive into the research topics of 'Scene Adaptive Persistent Target Tracking and Attack Method Based on Deep Reinforcement Learning'. Together they form a unique fingerprint.

Cite this