TY - JOUR
T1 - Robust Visual Object Tracking Based on Feature Channel Weighting and Game Theory
AU - Ma, Sugang
AU - Zhao, Bo
AU - Hou, Zhiqiang
AU - Yu, Wangsheng
AU - Pu, Lei
AU - Zhang, Lei
N1 - Publisher Copyright:
© 2023 Sugang Ma et al.
PY - 2023
Y1 - 2023
N2 - Although the discriminative correlation filter- (DCF)-based tracker improves tracking performance, some object representation issues can still be further optimized. On the one hand, the DCF tracker's deep convolutional features contain many noisy channels, and assigning the same weights to multiple channels cannot distinguish the importance of different channels. On the other hand, a simple weighted fusion approach cannot fully utilize the benefits of different feature types. We propose a visual object tracking algorithm based on adaptive channel weighting and feature game fusion to solve these problems. In this study, an adaptive channel weighting strategy is designed to assign suitable weights to each channel based on the average energy ratio of the target and background regions in the feature channels and prune the channels with low weights to improve feature robustness and reduce computational complexity. Simultaneously, the game theory concept is introduced in the multifeature fusion. The handcrafted features are combined with shallow and deep convolutional features according to feature complementarity. Then, the two combined features are seen as two sides of the game, continuously gamed during the tracking process to generate a feature model with a higher representation capacity. Extensive experiments are conducted on four mainstream visual tracking benchmark datasets, including OTB2015, VOT2018, LaSOT, and UAV123. The experimental results show that the proposed algorithm performs outstandingly compared to the state-of-the-art trackers.
AB - Although the discriminative correlation filter- (DCF)-based tracker improves tracking performance, some object representation issues can still be further optimized. On the one hand, the DCF tracker's deep convolutional features contain many noisy channels, and assigning the same weights to multiple channels cannot distinguish the importance of different channels. On the other hand, a simple weighted fusion approach cannot fully utilize the benefits of different feature types. We propose a visual object tracking algorithm based on adaptive channel weighting and feature game fusion to solve these problems. In this study, an adaptive channel weighting strategy is designed to assign suitable weights to each channel based on the average energy ratio of the target and background regions in the feature channels and prune the channels with low weights to improve feature robustness and reduce computational complexity. Simultaneously, the game theory concept is introduced in the multifeature fusion. The handcrafted features are combined with shallow and deep convolutional features according to feature complementarity. Then, the two combined features are seen as two sides of the game, continuously gamed during the tracking process to generate a feature model with a higher representation capacity. Extensive experiments are conducted on four mainstream visual tracking benchmark datasets, including OTB2015, VOT2018, LaSOT, and UAV123. The experimental results show that the proposed algorithm performs outstandingly compared to the state-of-the-art trackers.
UR - http://www.scopus.com/inward/record.url?scp=85168771737&partnerID=8YFLogxK
U2 - 10.1155/2023/6731717
DO - 10.1155/2023/6731717
M3 - 文章
AN - SCOPUS:85168771737
SN - 0884-8173
VL - 2023
JO - International Journal of Intelligent Systems
JF - International Journal of Intelligent Systems
M1 - 6731717
ER -