TY - GEN
T1 - Pursuit-Evasion Game Based on Fuzzy Actor-Critic Learning with Obstacle in Continuous Environment
AU - Hu, Penglin
AU - Pan, Quan
AU - Tan, Zheng
N1 - Publisher Copyright:
© 2023 IEEE.
PY - 2023
Y1 - 2023
N2 - This paper employs the fuzzy actor-critic learning (FACL) and the Kalman filter (KF) to tackle the pursuit-evasion game (PEG) within a continuous environment, considering a scenario involving multiple pursuers and a single evader. We design reasonable reward functions for the pursuer and the evader, enabling them to complete the pursuit-evasion task and achieve obstacle avoidance. The strategies for both the pursuer and the evader are acquired through the FACL algorithm, while learning is extended from the discrete domain to the continuous domain. Additionally, pursuers use the KF to predict the evader's position, enhancing their ability to enclose and capture the evader. We demonstrate the advantage of the pursuers moving toward the evader using a geometric method, which compresses the evader's movement space and reduces capture time. The effectiveness of the proposed algorithm in capturing the evader and avoiding obstacles has been validated through simulation results.
AB - This paper employs the fuzzy actor-critic learning (FACL) and the Kalman filter (KF) to tackle the pursuit-evasion game (PEG) within a continuous environment, considering a scenario involving multiple pursuers and a single evader. We design reasonable reward functions for the pursuer and the evader, enabling them to complete the pursuit-evasion task and achieve obstacle avoidance. The strategies for both the pursuer and the evader are acquired through the FACL algorithm, while learning is extended from the discrete domain to the continuous domain. Additionally, pursuers use the KF to predict the evader's position, enhancing their ability to enclose and capture the evader. We demonstrate the advantage of the pursuers moving toward the evader using a geometric method, which compresses the evader's movement space and reduces capture time. The effectiveness of the proposed algorithm in capturing the evader and avoiding obstacles has been validated through simulation results.
KW - differential games
KW - fuzzy actor-critic learning
KW - Kalman filter
KW - Pursuit-evasion game
UR - http://www.scopus.com/inward/record.url?scp=85189285713&partnerID=8YFLogxK
U2 - 10.1109/CAC59555.2023.10451878
DO - 10.1109/CAC59555.2023.10451878
M3 - 会议稿件
AN - SCOPUS:85189285713
T3 - Proceedings - 2023 China Automation Congress, CAC 2023
SP - 4822
EP - 4827
BT - Proceedings - 2023 China Automation Congress, CAC 2023
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2023 China Automation Congress, CAC 2023
Y2 - 17 November 2023 through 19 November 2023
ER -