TY - JOUR
T1 - Prescribed-time distributed Nash equilibrium seeking for noncooperation games
AU - Zhao, Yu
AU - Tao, Qianle
AU - Xian, Chengxin
AU - Li, Zhongkui
AU - Duan, Zhisheng
N1 - Publisher Copyright:
© 2023 Elsevier Ltd
PY - 2023/5
Y1 - 2023/5
N2 - This paper investigates the prescribed-time distributed Nash equilibrium seeking (DNES) problem for multi-agent noncooperation games. Based on the distributed motion-planning method and the gradient search, a class of prescribed-time DNES algorithms are developed for first and second-order multi-agent systems, respectively. They may ensure each player’ s action converges to the Nash equilibrium (NE) point at a prescribed settling time in advance. Further, for the case when the velocity information of each agent is not available, an observer-based prescribed-time DNES algorithm is extended. Compared with existing works, the convergence time of proposed prescribed-time DNES algorithms in this paper can be assigned in advance by users according to task requirements. Besides, the designed DNES algorithms are sampled without continuous measurements, which means players can update their actions at each sampling moment to avoid the increasing cost brought by continuous information interaction among players. Finally, the effectiveness of algorithms proposed in this paper is verified by some numerical simulations.
AB - This paper investigates the prescribed-time distributed Nash equilibrium seeking (DNES) problem for multi-agent noncooperation games. Based on the distributed motion-planning method and the gradient search, a class of prescribed-time DNES algorithms are developed for first and second-order multi-agent systems, respectively. They may ensure each player’ s action converges to the Nash equilibrium (NE) point at a prescribed settling time in advance. Further, for the case when the velocity information of each agent is not available, an observer-based prescribed-time DNES algorithm is extended. Compared with existing works, the convergence time of proposed prescribed-time DNES algorithms in this paper can be assigned in advance by users according to task requirements. Besides, the designed DNES algorithms are sampled without continuous measurements, which means players can update their actions at each sampling moment to avoid the increasing cost brought by continuous information interaction among players. Finally, the effectiveness of algorithms proposed in this paper is verified by some numerical simulations.
KW - Nash equilibrium seeking
KW - Prescribed-time algorithm
KW - Sampled control
KW - Without velocity measurement
UR - http://www.scopus.com/inward/record.url?scp=85149622977&partnerID=8YFLogxK
U2 - 10.1016/j.automatica.2023.110933
DO - 10.1016/j.automatica.2023.110933
M3 - 文章
AN - SCOPUS:85149622977
SN - 0005-1098
VL - 151
JO - Automatica
JF - Automatica
M1 - 110933
ER -