TY - JOUR
T1 - Nash Equilibrium Seeking for Graphic Games With Dynamic Event-Triggered Mechanism
AU - Zhang, Peng
AU - Yuan, Yuan
AU - Liu, Huaping
AU - Gao, Zhan
N1 - Publisher Copyright:
© 2013 IEEE.
PY - 2022/11/1
Y1 - 2022/11/1
N2 - In this article, a discrete-time Nash equilibrium (NE) seeking problem is studied for a class of graphic games. In order to reduce the signal transmission frequency between adjacent players, a dynamic event-triggered mechanism is designed. For the purpose of regulating the actions of players to the NE points, a discrete-time NE seeking strategy is designed by only using the local action information. Then, sufficient conditions are provided to ensure that the actions of all players converge to the NE point. Finally, a numerical example of a multisatellite communication coordination problem is given to verify the effectiveness of the proposed NE seeking method.
AB - In this article, a discrete-time Nash equilibrium (NE) seeking problem is studied for a class of graphic games. In order to reduce the signal transmission frequency between adjacent players, a dynamic event-triggered mechanism is designed. For the purpose of regulating the actions of players to the NE points, a discrete-time NE seeking strategy is designed by only using the local action information. Then, sufficient conditions are provided to ensure that the actions of all players converge to the NE point. Finally, a numerical example of a multisatellite communication coordination problem is given to verify the effectiveness of the proposed NE seeking method.
KW - Dynamic event-triggered mechanism (ETM)
KW - Nash equilibrium (NE) seeking
KW - graphic game
UR - http://www.scopus.com/inward/record.url?scp=85105850147&partnerID=8YFLogxK
U2 - 10.1109/TCYB.2021.3071746
DO - 10.1109/TCYB.2021.3071746
M3 - 文章
C2 - 33961581
AN - SCOPUS:85105850147
SN - 2168-2267
VL - 52
SP - 12604
EP - 12611
JO - IEEE Transactions on Cybernetics
JF - IEEE Transactions on Cybernetics
IS - 11
ER -