Mechanism of Kinect-based virtual reality training for motor functional recovery of upper limbs after subacute stroke

Xiao Bao, Yu Rong Mao, Qiang Lin, Yun Hai Qiu, Shao Zhen Chen, Le Li, Ryan S. Cates, Shu Feng Zhou, Dong Feng Huang

Research output: Contribution to journalArticlepeer-review

80 Scopus citations

Abstract

The Kinect-based virtual reality system for the Xbox 360 enables users to control and interact with the game console without the need to touch a game controller, and provides rehabilitation training for stroke patients with lower limb dysfunctions. However, the underlying mechanism remains unclear. In this study, 18 healthy subjects and five patients after subacute stroke were included. The five patients were scanned using functional MRI prior to training, 3 weeks after training and at a 12-week follow-up, and then compared with healthy subjects. The Fugl-Meyer Assessment and Wolf Motor Function Test scores of the hemiplegic upper limbs of stroke patients were significantly increased 3 weeks after training and at the 12-week follow-up. Functional MRI results showed that contralateral primary sensorimotor cortex was activated after Kinect-based virtual reality training in the stroke patients compared with the healthy subjects. Contralateral primary sensorimotor cortex, the bilateral supplementary motor area and the ipsilateral cerebellum were also activated during hand-clenching in all 18 healthy subjects. Our findings indicate that Kinect-based virtual reality training could promote the recovery of upper limb motor function in subacute stroke patients, and brain reorganization by Kinect-based virtual reality training may be linked to the contralateral sensorimotor cortex.

Original languageEnglish
Pages (from-to)2904-2913
Number of pages10
JournalNeural Regeneration Research
Volume8
Issue number31
DOIs
StatePublished - 5 Nov 2013
Externally publishedYes

Keywords

  • Brain activation
  • Cerebral cortex
  • Functional MRI
  • Grants-supported paper
  • Kinect-based virtual reality training
  • Neural plasticity
  • Neural regeneration
  • Neurological rehabilitation
  • Neuroregeneration
  • Region of interest
  • Rehabilitation training
  • Stroke
  • Upper limb
  • Virtual reality

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