TY - JOUR
T1 - Impact of keeping silence on spatial reciprocity in spatial games
AU - Wang, Xu Wen
AU - Wang, Zhen
AU - Nie, Sen
AU - Jiang, Luo Luo
AU - Wang, Bing Hong
N1 - Publisher Copyright:
© 2014 Elsevier Inc.
PY - 2015/1/1
Y1 - 2015/1/1
N2 - In social systems, the purpose of individuals playing games is to get higher payoffs. However, if the benefit from game interactions does not achieve their expectation, agents may be more inclined to escape from games to reduce the potential consumption. Of particular interest, this trait could be mimicked by the so-called "silence" strategy. In this work, we consider silence strategy in the framework of prisoner's dilemma game, where players either engage in the game as cooperators or defectors, or gain no any payoff as the silence agents. The events of turning into and escaping from silence strategy depend on both the consumption level and silence period. Of particular interest, it is unveiled that there exists an intermediate consumption level that could guarantee the optimal cooperation circumstance. For the small consumption level, the silence strategy could enhance the frequency of cooperation through the rock-scissor-paper cycle. While for the large consumption level, vast majority of players choose the silence strategy to avoid the high loss of engaging in games. This discovery is universally effective for the silence period.
AB - In social systems, the purpose of individuals playing games is to get higher payoffs. However, if the benefit from game interactions does not achieve their expectation, agents may be more inclined to escape from games to reduce the potential consumption. Of particular interest, this trait could be mimicked by the so-called "silence" strategy. In this work, we consider silence strategy in the framework of prisoner's dilemma game, where players either engage in the game as cooperators or defectors, or gain no any payoff as the silence agents. The events of turning into and escaping from silence strategy depend on both the consumption level and silence period. Of particular interest, it is unveiled that there exists an intermediate consumption level that could guarantee the optimal cooperation circumstance. For the small consumption level, the silence strategy could enhance the frequency of cooperation through the rock-scissor-paper cycle. While for the large consumption level, vast majority of players choose the silence strategy to avoid the high loss of engaging in games. This discovery is universally effective for the silence period.
KW - Prisoner's dilemma games
KW - Rock-scissor-paper cycle
KW - Silence
KW - Spatial networks
UR - http://www.scopus.com/inward/record.url?scp=84912571747&partnerID=8YFLogxK
U2 - 10.1016/j.amc.2014.11.023
DO - 10.1016/j.amc.2014.11.023
M3 - 文章
AN - SCOPUS:84912571747
SN - 0096-3003
VL - 250
SP - 848
EP - 853
JO - Applied Mathematics and Computation
JF - Applied Mathematics and Computation
ER -