TY - GEN
T1 - Haptic compass
T2 - 26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019
AU - Sun, Mengmeng
AU - He, Weiping
AU - Zhang, Li
AU - Wang, Peng
AU - Wang, Shuxia
AU - Bai, Xiaoliang
N1 - Publisher Copyright:
© 2019 IEEE.
PY - 2019/3
Y1 - 2019/3
N2 - Haptic guidance is an essential research topic of haptic interaction technology. In some conditions, haptic guidance devices could be better at assisting navigation. We developed Haptic Compass, a prototype with active vibrotactile feedback by attaching vibration motors to a cylinder-shaped physical object, to provide directional cues for haptic guidance. To validate the prototype, we conducted two user studies. The first study investigated if users could identify the vibrotactile feedback from the prototype. The results showed that participants could effectively recognize and judge the vibration direction. In the second study, we evaluated the task completion time and the movement error among the Visual-only, Haptic-Only and Haptic-Visual feedback conditions in a typical path-guiding task. We found that, together with visual feedback, haptic feedback could enhance task performance and user experience for direct path guidance. Performance of the two studies demonstrated that our prototype has the potential to be an alternative for applications where non-wearable haptic feedback is desired.
AB - Haptic guidance is an essential research topic of haptic interaction technology. In some conditions, haptic guidance devices could be better at assisting navigation. We developed Haptic Compass, a prototype with active vibrotactile feedback by attaching vibration motors to a cylinder-shaped physical object, to provide directional cues for haptic guidance. To validate the prototype, we conducted two user studies. The first study investigated if users could identify the vibrotactile feedback from the prototype. The results showed that participants could effectively recognize and judge the vibration direction. In the second study, we evaluated the task completion time and the movement error among the Visual-only, Haptic-Only and Haptic-Visual feedback conditions in a typical path-guiding task. We found that, together with visual feedback, haptic feedback could enhance task performance and user experience for direct path guidance. Performance of the two studies demonstrated that our prototype has the potential to be an alternative for applications where non-wearable haptic feedback is desired.
KW - Artificial
KW - Augmented and virtual realities
KW - H.5.1 [multimedia information systems]
KW - H.5.2 [user interfaces]
KW - Haptic i/o
UR - http://www.scopus.com/inward/record.url?scp=85071847348&partnerID=8YFLogxK
U2 - 10.1109/VR.2019.8797956
DO - 10.1109/VR.2019.8797956
M3 - 会议稿件
AN - SCOPUS:85071847348
T3 - 26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings
SP - 1171
EP - 1172
BT - 26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings
PB - Institute of Electrical and Electronics Engineers Inc.
Y2 - 23 March 2019 through 27 March 2019
ER -