Fast 3D audio image rendering using equalized and relative HRTFs

Zhong Hua Fu, Lei Xie, Dong Mei Jiang, Yan Ning Zhang

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

1 Scopus citations

Abstract

Binaural 3D audio technology has attracted many researches recently. This paper addresses the real-time 3D audio rendering problem with high sound quality and low computation load. First, a Head Related Transfer Function (HRTF) database measured using a standard Chinese dummy head is introduced, and an HRTF equalization method is adopted to compensate the distortion of the electroacoustic system. Second, we propose using the relative HRTFs in 3D audio rendering applications to preserve the original sound quality and save the computation time, where the two-ear convolution is simplified to one-ear convolution so that more than 50% computation load is reduced. Finally, we report a 3D audio image rendering system combining the binaural effect with the Doppler effect, as well as the environmental effects. The subject listening experiments have shown that the rendering 3D sounds are more realistic than the original signals, and the sound quality is preserved very well.

Original languageEnglish
Title of host publicationICOT 2013 - 1st International Conference on Orange Technologies
Pages47-50
Number of pages4
DOIs
StatePublished - 2013
Event1st International Conference on Orange Technologies, ICOT 2013 - Tainan, Taiwan, Province of China
Duration: 12 Mar 201316 Mar 2013

Publication series

NameICOT 2013 - 1st International Conference on Orange Technologies

Conference

Conference1st International Conference on Orange Technologies, ICOT 2013
Country/TerritoryTaiwan, Province of China
CityTainan
Period12/03/1316/03/13

Keywords

  • 3D audio rendering
  • Binaural signal
  • Head Related Transfer function
  • HRTF equalization
  • relative HRTF

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