TY - JOUR
T1 - Event-triggered strategy design for discrete-time nonlinear quadratic games with disturbance compensations
T2 - The noncooperative case
AU - Yuan, Yuan
AU - Wang, Zidong
AU - Guo, Lei
N1 - Publisher Copyright:
© 2013 IEEE.
PY - 2018/11
Y1 - 2018/11
N2 - In this paper, the event-triggered strategy design problem is addressed for a class of discrete-time nonlinear quadratic noncooperative games subject to matched disturbances. The event-triggered scheme is proposed based on the relative error of the input signals with aim to determine whether such signals should be transmitted to the actuator or not. The disturbance-observer-based game strategy is put forward to compensate the matched disturbance and also optimize the individual cost function for each player. The main purpose of the addressed problem is to design the time-varying strategy parameters such that the upper bound of the individual cost function of each player is minimized unilaterally over a finite horizon [{0,N}]. Sufficient conditions are first established for the existence and uniqueness of the game strategies through backward Riccati-like recursions and then the desired strategy parameters are computed iteratively by utilizing the Moore-Penrose pseudo inverse. Finally, a simulation example is provided to verify the effectiveness of the proposed design method.
AB - In this paper, the event-triggered strategy design problem is addressed for a class of discrete-time nonlinear quadratic noncooperative games subject to matched disturbances. The event-triggered scheme is proposed based on the relative error of the input signals with aim to determine whether such signals should be transmitted to the actuator or not. The disturbance-observer-based game strategy is put forward to compensate the matched disturbance and also optimize the individual cost function for each player. The main purpose of the addressed problem is to design the time-varying strategy parameters such that the upper bound of the individual cost function of each player is minimized unilaterally over a finite horizon [{0,N}]. Sufficient conditions are first established for the existence and uniqueness of the game strategies through backward Riccati-like recursions and then the desired strategy parameters are computed iteratively by utilizing the Moore-Penrose pseudo inverse. Finally, a simulation example is provided to verify the effectiveness of the proposed design method.
KW - Backward Riccati-like recursion
KW - disturbance observer
KW - event-triggered strategy
KW - noncooperative game
UR - http://www.scopus.com/inward/record.url?scp=85020099402&partnerID=8YFLogxK
U2 - 10.1109/TSMC.2017.2704278
DO - 10.1109/TSMC.2017.2704278
M3 - 文章
AN - SCOPUS:85020099402
SN - 2168-2216
VL - 48
SP - 1885
EP - 1896
JO - IEEE Transactions on Systems, Man, and Cybernetics: Systems
JF - IEEE Transactions on Systems, Man, and Cybernetics: Systems
IS - 11
M1 - 7934362
ER -