TY - JOUR
T1 - Event-Triggered Mechanism-Based Discrete-Time Nash Equilibrium Seeking for Graphic Game with Outlier-Resistant ESO
AU - Yuan, Huanhuan
AU - Zhao, Liran
AU - Yuan, Yuan
AU - Xia, Yuanqing
N1 - Publisher Copyright:
© 2013 IEEE.
PY - 2024
Y1 - 2024
N2 - In this article, we consider a discrete-time Nash equilibrium (NE) seeking problem for graphic game subject to disturbances. For the first-order dynamics, the discrete-time outlier-resistant extended state observer (ESO)-based game strategy is proposed to enable the players to estimate the disturbances under effect of anomaly measurements and then compensate them. An event-triggered mechanism is applied between adjacent players to reduce the frequency of communication. The convergence of the outlier-resistant ESO and control strategy is presented. Moreover, the upper bound of ϵ -NE solution deviating from the unique point of nominal system is given analytically. Then, the addressed issues are extended to high-order game systems. The NE seeking-based control strategy for each player is designed such that the equilibrium point converges to the ϵ -NE which is also analytically calculated. Finally, in order to verify the effectiveness of the proposed game strategy, an example of satellite system is given.
AB - In this article, we consider a discrete-time Nash equilibrium (NE) seeking problem for graphic game subject to disturbances. For the first-order dynamics, the discrete-time outlier-resistant extended state observer (ESO)-based game strategy is proposed to enable the players to estimate the disturbances under effect of anomaly measurements and then compensate them. An event-triggered mechanism is applied between adjacent players to reduce the frequency of communication. The convergence of the outlier-resistant ESO and control strategy is presented. Moreover, the upper bound of ϵ -NE solution deviating from the unique point of nominal system is given analytically. Then, the addressed issues are extended to high-order game systems. The NE seeking-based control strategy for each player is designed such that the equilibrium point converges to the ϵ -NE which is also analytically calculated. Finally, in order to verify the effectiveness of the proposed game strategy, an example of satellite system is given.
KW - Event-triggered mechanism
KW - Nash equilibrium (NE) seeking
KW - graphic game
KW - outlier-resistant extended state observer (ESO)
UR - http://www.scopus.com/inward/record.url?scp=85189314325&partnerID=8YFLogxK
U2 - 10.1109/TCYB.2024.3372606
DO - 10.1109/TCYB.2024.3372606
M3 - 文章
C2 - 38526909
AN - SCOPUS:85189314325
SN - 2168-2267
VL - 54
SP - 5178
EP - 5190
JO - IEEE Transactions on Cybernetics
JF - IEEE Transactions on Cybernetics
IS - 9
ER -