Enhancing Realism and Presence with Active Physical Reactions in Augmented Reality

Yupeng Hu, Weiping He, Li Zhang, Silian Li

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

1 Scopus citations

Abstract

This paper proposes a novel method to directly interact with physical content through virtual objects instead of directly using a physical proxy. The physical objects can be virtually triggered and then perform active reactions that conform to general physical laws and user expectations. We designed and implemented a prototype system to enable users to operate a virtual hammer to hit cups with different amounts of water inside. The cups could produce different audio and vibration feedback and water waves in response to the virtual hammer's collisions. We conducted a pilot study and found that the system could enhance the realism and presence in AR interaction, compared with using a physical proxy.

Original languageEnglish
Title of host publicationProceedings of the 32nd Australian Computer-Human Interaction Conference, OzCHI 2020
EditorsNaseem Ahmadpour, Tuck Leong, Bernd Ploderer, Callum Parker, Sarah Webber, Diego Munoz, Lian Loke, Martin Tomitsch
PublisherAssociation for Computing Machinery
Pages700-704
Number of pages5
ISBN (Electronic)9781450389754
DOIs
StatePublished - 2 Dec 2020
Event32nd Australian Computer-Human Interaction Conference, OzCHI 2020 - Virtual, Online, Australia
Duration: 2 Dec 20204 Dec 2020

Publication series

NameACM International Conference Proceeding Series

Conference

Conference32nd Australian Computer-Human Interaction Conference, OzCHI 2020
Country/TerritoryAustralia
CityVirtual, Online
Period2/12/204/12/20

Keywords

  • Augmented Reality
  • physical reaction
  • presence
  • realism

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