TY - JOUR
T1 - Delay Optimization in Multi-UAV Edge Caching Networks
T2 - A Robust Mean Field Game
AU - Li, Lixin
AU - Wang, Meng
AU - Xue, Kaiyuan
AU - Cheng, Qianqian
AU - Wang, Dawei
AU - Chen, Wei
AU - Pan, Miao
AU - Han, Zhu
N1 - Publisher Copyright:
© 1967-2012 IEEE.
PY - 2021/1
Y1 - 2021/1
N2 - The data requirements of a large number of users incur significant delay to base stations/small base stations (BSs/SBSs) in edge caching networks (ECNs). Specially, in certain special scenarios, such as sports events, parades and nature disasters, it is a great challenge to deploy fixed BSs/SBSs. Thus, a kind of flexible replacement of BSs/SBSs, unmanned aerial vehicles (UAVs), are considered as the caching platform to serve users. Hence, this paper proposes a distributed delay optimization algorithm by using the massive UAVs to cache the request contents of users. The purpose of each UAV is to facilitate BSs/SBSs to minimize user delay in downloading content based on the popularity of content and the flight strategy. In addition, we consider the main disturbance caused by the atmospheric turbulence. For the control of large-scale UAVs, we take the robust mean field game theory to model this kind of caching and dynamic flight strategy problem, in which the atmospheric turbulence is described by the disturbance term in the drift function. The simulation results show that the proposed algorithm can reduce the download delay under the limited energy consumption and finally achieve the equilibrium.
AB - The data requirements of a large number of users incur significant delay to base stations/small base stations (BSs/SBSs) in edge caching networks (ECNs). Specially, in certain special scenarios, such as sports events, parades and nature disasters, it is a great challenge to deploy fixed BSs/SBSs. Thus, a kind of flexible replacement of BSs/SBSs, unmanned aerial vehicles (UAVs), are considered as the caching platform to serve users. Hence, this paper proposes a distributed delay optimization algorithm by using the massive UAVs to cache the request contents of users. The purpose of each UAV is to facilitate BSs/SBSs to minimize user delay in downloading content based on the popularity of content and the flight strategy. In addition, we consider the main disturbance caused by the atmospheric turbulence. For the control of large-scale UAVs, we take the robust mean field game theory to model this kind of caching and dynamic flight strategy problem, in which the atmospheric turbulence is described by the disturbance term in the drift function. The simulation results show that the proposed algorithm can reduce the download delay under the limited energy consumption and finally achieve the equilibrium.
KW - contents popularity
KW - Edge caching networks
KW - robust mean filed game
KW - ultra-dense networks
UR - http://www.scopus.com/inward/record.url?scp=85098798673&partnerID=8YFLogxK
U2 - 10.1109/TVT.2020.3045509
DO - 10.1109/TVT.2020.3045509
M3 - 文章
AN - SCOPUS:85098798673
SN - 0018-9545
VL - 70
SP - 808
EP - 819
JO - IEEE Transactions on Vehicular Technology
JF - IEEE Transactions on Vehicular Technology
IS - 1
M1 - 9296970
ER -