Application of kinect-based motion recognition algorithm in cultural tourism

Jinghua Yu, Qing Wang, Hong Chen

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

2 Scopus citations

Abstract

With the improvement of people's living standards, cultural tourism has become one of the main ways for people to enjoy daily entertainment. In order to enrich the digital entertainment experience in the process of cultural tourism and promote traditional cultural communication in a novel and interesting way, we studied the human motion recognition algorithm based on the global body part features and the joint space local constraint features based on the bone data obtained by Kinect,. We designed a pose simulation game with the theme of Dunhuang mural culture in China, and developed a somatosensory interactive machine hardware facility for convenient experience. This game has fully played the role of digital somatosensory interactive experience. Users can fully mobilize the subjective initiative of the body in the process of participation, and get close to traditional culture, providing a new experience mode for cultural tourism activities.

Original languageEnglish
Title of host publicationProceedings of 2018 7th International Conference on Network, Communication and Computing, ICNCC 2018
PublisherAssociation for Computing Machinery
Pages307-311
Number of pages5
ISBN (Electronic)9781450365536
DOIs
StatePublished - 14 Dec 2018
Externally publishedYes
Event7th International Conference on Network, Communication and Computing, ICNCC 2018 - Taipei, Taiwan, Province of China
Duration: 14 Dec 201816 Dec 2018

Publication series

NameACM International Conference Proceeding Series

Conference

Conference7th International Conference on Network, Communication and Computing, ICNCC 2018
Country/TerritoryTaiwan, Province of China
CityTaipei
Period14/12/1816/12/18

Keywords

  • Cultural tourism
  • Motion recognition
  • Somatosensory game

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