TY - GEN
T1 - A Product Design Strategy that Comprehensively Considers Consumer Behavior and Psychological Emotional Needs
AU - Xie, Ning
AU - Wang, Jingluan
AU - Fan, Jiashuang
AU - Chen, Dengkai
N1 - Publisher Copyright:
© The Author(s), under exclusive license to Springer Nature Switzerland AG 2024.
PY - 2024
Y1 - 2024
N2 - In product design, the consideration of consumers’ emotional needs has gained increasing importance. While traditional methods of emotional ergonomics have been widely applied in various areas of product design, they tend to focus more on consumers’ intuition rather than their behavior. Consequently, design decisions may not accurately reflect the genuine voice of consumers. This study aims to assist designers in restructuring and upgrading designs by taking into account consumers’ psychological and behavioral requirements. To obtain valuable insights into consumers’ emotional needs, a comprehensive design approach is proposed. This method comprises three layers: the design element layer, the perceived image vocabulary layer, and the relationship layer between design elements and perceived image vocabulary. In the first layer, design elements are identified. In the second layer, perceived image vocabulary for product design is established. In the third layer, the relationship between design elements and perceived image vocabulary is analyzed using a quantitative theory based on the least squares method. The design features of the target product are discovered based on consumers’ emotional needs. Finally, the practicality and effectiveness of this design model are validated through a case study using CNC machine tools. The results of the case study demonstrate the promising application prospects of this method in consumer-emotion-based product designs.
AB - In product design, the consideration of consumers’ emotional needs has gained increasing importance. While traditional methods of emotional ergonomics have been widely applied in various areas of product design, they tend to focus more on consumers’ intuition rather than their behavior. Consequently, design decisions may not accurately reflect the genuine voice of consumers. This study aims to assist designers in restructuring and upgrading designs by taking into account consumers’ psychological and behavioral requirements. To obtain valuable insights into consumers’ emotional needs, a comprehensive design approach is proposed. This method comprises three layers: the design element layer, the perceived image vocabulary layer, and the relationship layer between design elements and perceived image vocabulary. In the first layer, design elements are identified. In the second layer, perceived image vocabulary for product design is established. In the third layer, the relationship between design elements and perceived image vocabulary is analyzed using a quantitative theory based on the least squares method. The design features of the target product are discovered based on consumers’ emotional needs. Finally, the practicality and effectiveness of this design model are validated through a case study using CNC machine tools. The results of the case study demonstrate the promising application prospects of this method in consumer-emotion-based product designs.
KW - Behavioral requirements
KW - Emotional design
KW - Eye movement analysis
KW - Kansei engineering
KW - Psychological requirements
UR - http://www.scopus.com/inward/record.url?scp=85196797127&partnerID=8YFLogxK
U2 - 10.1007/978-3-031-61356-2_21
DO - 10.1007/978-3-031-61356-2_21
M3 - 会议稿件
AN - SCOPUS:85196797127
SN - 9783031613555
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 314
EP - 329
BT - Design, User Experience, and Usability - 13th International Conference, DUXU 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Proceedings
A2 - Marcus, Aaron
A2 - Rosenzweig, Elizabeth
A2 - Soares, Marcelo M.
PB - Springer Science and Business Media Deutschland GmbH
T2 - 13th International Conference on Design, User Experience, and Usability, DUXU 2024, held as part of the 26th International Conference on Human-Computer Interaction, HCII 2024
Y2 - 29 June 2024 through 4 July 2024
ER -