A Hybrid 2D-3D Tangible Interface for Virtual Reality

Li Zhang, Weiping He, Huidong Bai, Jun He, Yiyue Qiao, Mark Billinghurst

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

5 Scopus citations

Abstract

Virtual Reality (VR) controllers are widely used for easy object selection and manipulation as a primary 3D input method in the virtual environment. Mobile devices with touchscreens like smartphones or tablets provide precise 2D tangible inputs. This research combines a VR controller and a touch-based smartphone to create a novel hybrid 2D-3D interface for enhanced VR interaction. We present the interface design and its implementation and also demonstrate four featured scenarios with the hybrid interface.

Original languageEnglish
Title of host publicationSpecial Interest Group on Computer Graphics and Interactive Techniques Conference Posters, SIGGRAPH 2021
PublisherAssociation for Computing Machinery, Inc
ISBN (Electronic)9781450383714
DOIs
StatePublished - Aug 2021
EventSpecial Interest Group on Computer Graphics and Interactive Techniques Conference: Posters, SIGGRAPH 2021 - Virtual, Online, United States
Duration: 9 Aug 202113 Aug 2021

Publication series

NameSpecial Interest Group on Computer Graphics and Interactive Techniques Conference Posters, SIGGRAPH 2021

Conference

ConferenceSpecial Interest Group on Computer Graphics and Interactive Techniques Conference: Posters, SIGGRAPH 2021
Country/TerritoryUnited States
CityVirtual, Online
Period9/08/2113/08/21

Keywords

  • Smartphone
  • VR controller
  • Virtual Reality
  • hybrid interface

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