基于射线检测的动态碰撞优化算法

Translated title of the contribution: Dynamic Collision Optimization Algorithm Based on Ray Detection

Xing Li, Yanfang Fu, Liang Wang, Chengtao Lu

Research output: Contribution to journalArticlepeer-review

3 Scopus citations

Abstract

Aiming at the inaccurate collision detection problem in Unity 3D-based visual simulation systems, a dynamic collision optimization algorithm based on ray detection is designed and implemented. The 3D virtual scene is segmented by octree, which simplifies the detection range of obstacles during the operation of simulation systems. At the same time, based on ray detection, according to the quantization coefficient and distance of the threat degree of obstacles, an appropriate collision collider is dynamically added to the obstacles to complete collision detection. The results show that the algorithm not only improves the fluency of visual simulation systems but also increases the accuracy of collision detection in visual simulation systems, and therefore solves the problem of inconsistency between the real environment and the visual simulation system.

Translated title of the contributionDynamic Collision Optimization Algorithm Based on Ray Detection
Original languageChinese (Traditional)
Pages (from-to)2393-2401
Number of pages9
JournalXitong Fangzhen Xuebao / Journal of System Simulation
Volume31
Issue number11
DOIs
StatePublished - 8 Nov 2019

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