摘要
L∞ norm has been recently introduced to multi-view geometry computation to achieve globally optimal computation. It however suffers from a serious sensitivity to outliers. A few remedies have been proposed but with high computational complexity. This paper presents two efficient algorithms to overcome these problems. Our first algorithm is based on a cheap and effective local descent method (as opposed to the conventional but expensive SOCP(Second Order Cone Programming)). The second algorithm further improves the first one by using a Depth-first search heuristics. Both algorithms retain the nice property of global optimality of the L∞ scheme, while at cost only a small fraction of the original computation. Experiments on both synthetic data and real images have validated the proposed algorithms.
| 源语言 | 英语 |
|---|---|
| 主期刊名 | Proceedings of the 5th International Conference on Image and Graphics, ICIG 2009 |
| 出版商 | IEEE Computer Society |
| 页 | 325-330 |
| 页数 | 6 |
| ISBN(印刷版) | 9780769538839 |
| DOI | |
| 出版状态 | 已出版 - 2009 |
| 活动 | 5th International Conference on Image and Graphics, ICIG 2009 - Xi'an, Shanxi, 中国 期限: 20 9月 2009 → 23 9月 2009 |
出版系列
| 姓名 | Proceedings of the 5th International Conference on Image and Graphics, ICIG 2009 |
|---|
会议
| 会议 | 5th International Conference on Image and Graphics, ICIG 2009 |
|---|---|
| 国家/地区 | 中国 |
| 市 | Xi'an, Shanxi |
| 时期 | 20/09/09 → 23/09/09 |
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