摘要
With the in-depth development of virtual reality technology and the increasing requirement for it, virtual human techniques in the virtual environment have attracted more and more attention, gradually forming a new hot research field. A comprehensive survey of study and development of virtual human is given in two aspects: geometry representation and motion generation and control. Finally, the framework of a new skeleton modeling method is put forward based on multi-rigid-body system theory.
| 源语言 | 英语 |
|---|---|
| 页(从-至) | 7-9 |
| 页数 | 3 |
| 期刊 | Jisuanji Gongcheng/Computer Engineering |
| 卷 | 31 |
| 期 | 18 |
| 出版状态 | 已出版 - 20 9月 2005 |
指纹
探究 'Survey of virtual human techniques' 的科研主题。它们共同构成独一无二的指纹。引用此
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver