摘要
Starting from the earth model, a new method was proposed that the rotation of atmospheric could be divided by monsoon belt. In order to improve the fidelity, the reason caused atmospheric scattering was investigated, and the scattering algorithm was studied and implemented by GPU programming. At the end, the star scene model based on multiple texture blending was given. The result of experiment shows that these methods have not only given a substantial increase in fidelity, but also guaranteed real-time rendering. It can be widely used in simulation of space battlefield and exploration.
| 源语言 | 英语 |
|---|---|
| 页(从-至) | 2877-2881 |
| 页数 | 5 |
| 期刊 | Xitong Fangzhen Xuebao / Journal of System Simulation |
| 卷 | 22 |
| 期 | 12 |
| 出版状态 | 已出版 - 12月 2010 |
学术指纹
探究 'Modelling and simulation of virtual earth scene' 的科研主题。它们共同构成独一无二的学术指纹。引用此
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