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Mean-field-type game-based computation offloading in multi-access edge computing networks

  • Reginald A. Banez
  • , Hamidou Tembine
  • , Lixin Li
  • , Chungang Yang
  • , Lingyang Song
  • , Zhu Han
  • , H. Vincent Poor
  • University of Houston
  • New York University
  • State Key Laboratory of Integrated Services Networks
  • Peking University
  • Kyung Hee University
  • Princeton University

科研成果: 期刊稿件文章同行评审

30 引用 (Scopus)

摘要

Multi-access edge computing (MEC) has been proposed to reduce latency inherent in traditional cloud computing. One of the services offered in an MEC network (MECN) is computation offloading in which computing nodes, with limited capabilities and performance, can offload computation-intensive tasks to other computing nodes in the network. Recently, mean-field-type game (MFTG) has been applied in engineering applications in which the number of decision makers is finite and where a decision maker can be distinguishable from other decision makers and have a non-negligible effect on the total utility of the network. Since MECNs are implemented through finite number of computing nodes and the computing capability of a computing node can affect the state (i.e., the number of computation tasks) of the network, we propose non-cooperative and cooperative MFTG approaches to formulate computation offloading problems. In these scenarios, the goal of each computing node is to offload a portion of the aggregate computation tasks from the network that minimizes a specific cost. Then, we utilize a direct approach to calculate the optimal solution of these MFTG problems that minimizes the corresponding cost. Finally, we conclude the paper with simulations to show the significance of the approach.

源语言英语
期刊论文编号9195764
页(从-至)8366-8381
页数16
期刊IEEE Transactions on Wireless Communications
19
12
DOI
出版状态已出版 - 12月 2020

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