TY - JOUR
T1 - From the consumer perspective
T2 - design methods and marketing strategies for brand cartoon characters
AU - Ren, Zhaoxian
AU - Chen, Dengkai
AU - Wang, Li
AU - Wei, Suyao
AU - An, Weilan
AU - Liu, Zhuo
N1 - Publisher Copyright:
© The Author(s) 2026.
PY - 2026/12
Y1 - 2026/12
N2 - In the highly competitive consumer market, brand cartoon characters (BCC) play a crucial role in reaching and converting consumers. Taking game brands as an example, this study develops and validates a set of consumer-oriented design and evaluation methods for BCC while proposing corresponding marketing strategies. First, design elements were extracted through a literature review and expert interviews (n = 3). Based on the FKANO questionnaire (n = 120), these elements were classified, and four design schemes were formulated accordingly. Next, the entropy weight method was employed to calculate and rank the weights of the design elements; combined with expert ratings (n = 10), the VIKOR method was applied to select the optimal design scheme. Finally, an eye-tracking experiment (n = 20) was conducted to evaluate the effectiveness of the optimal scheme in attracting users’ attention. The results indicate that factors such as color schemes (V1) and shape outlines (V2) have the highest weights and exert the most significant impact on users’ attention and evaluation, with Scheme 4 identified as the optimal one. Additionally, the eye-tracking results are consistent with subjective attractiveness scores. Based on these findings, hierarchical design and marketing strategies characterized by “creating visual anchors, penetrating emotional narratives, and extending scenario-based communication” are proposed. This study demonstrates that the data-driven process can provide reliable consumer insights and decision-making support for the development of BCC.
AB - In the highly competitive consumer market, brand cartoon characters (BCC) play a crucial role in reaching and converting consumers. Taking game brands as an example, this study develops and validates a set of consumer-oriented design and evaluation methods for BCC while proposing corresponding marketing strategies. First, design elements were extracted through a literature review and expert interviews (n = 3). Based on the FKANO questionnaire (n = 120), these elements were classified, and four design schemes were formulated accordingly. Next, the entropy weight method was employed to calculate and rank the weights of the design elements; combined with expert ratings (n = 10), the VIKOR method was applied to select the optimal design scheme. Finally, an eye-tracking experiment (n = 20) was conducted to evaluate the effectiveness of the optimal scheme in attracting users’ attention. The results indicate that factors such as color schemes (V1) and shape outlines (V2) have the highest weights and exert the most significant impact on users’ attention and evaluation, with Scheme 4 identified as the optimal one. Additionally, the eye-tracking results are consistent with subjective attractiveness scores. Based on these findings, hierarchical design and marketing strategies characterized by “creating visual anchors, penetrating emotional narratives, and extending scenario-based communication” are proposed. This study demonstrates that the data-driven process can provide reliable consumer insights and decision-making support for the development of BCC.
UR - https://www.scopus.com/pages/publications/105044493490
U2 - 10.1057/s41599-026-07112-3
DO - 10.1057/s41599-026-07112-3
M3 - 文章
AN - SCOPUS:105044493490
SN - 2662-9992
VL - 13
JO - Humanities and Social Sciences Communications
JF - Humanities and Social Sciences Communications
IS - 1
M1 - 1111
ER -