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Design-in-play: Improving the variability of indoor pervasive games

  • Bin Guo
  • , Ryota Fujimura
  • , Daqing Zhang
  • , Michita Imai
  • Institut Mines-TELECOM/TELECOM SudParis
  • Keio University

科研成果: 期刊稿件文章同行评审

32 引用 (Scopus)

摘要

Treasure is a pervasive game playing in the context of people's daily living environments. Unlike previous pervasive games that are based on the predefined contents and proprietary devices, Treasure exploits the "design-in-play" concept to enhance the variability of a game in mixed-reality environments. Dynamic and personalized role design and allocation by players is enabled by exploring local smart objects as game props. The variability of the game is also enhanced by several other aspects, such as user-oriented context-aware action setting and playing environment redeployment. The effectiveness of the "design-in-play" concept is validated through a user study, where 15 subjects were recruited to play and author the trial game.

源语言英语
页(从-至)259-277
页数19
期刊Multimedia Tools and Applications
59
1
DOI
出版状态已出版 - 7月 2012

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