TY - GEN
T1 - CityGS-X
T2 - 2025 IEEE/CVF International Conference on Computer Vision, ICCV 2025
AU - Gao, Yuanyuan
AU - Li, Hao
AU - Chen, Jiaqi
AU - Zou, Zhengyu
AU - Zhong, Zhihang
AU - Zhang, Dingwen
AU - Sun, Xiao
AU - Han, Junwei
N1 - Publisher Copyright:
© 2025 IEEE.
PY - 2025
Y1 - 2025
N2 - Despite its significant achievements in large-scale scene reconstruction, 3D Gaussian Splatting still faces substantial challenges, including slow processing, high computational costs, and limited geometric accuracy. These core issues arise from its inherently unstructured design and the absence of efficient parallelization. To overcome these challenges simultaneously, we introduce CityGS- X, a scalable architecture built on a novel parallelized hybrid hierarchical 3D representation (PH2-3D). As an early attempt, CityGS-X abandons the cumbersome merge-and-partition process and instead adopts a newly-designed batch-level multi-task rendering process. This architecture enables efficient multi-GPU rendering through dynamic Level-ofDetail voxel allocations, significantly improving scalability and performance. To further enhance both overall qual-ity and geometric accuracy, CityGS-X presents a progressive RGB-Depth-Normal training strategy. This approach enhances 3D consistency by jointly optimizing appearance and geometry representation through multi-view constraints and off-the-shelf depth priors within batch-level training. Through extensive experiments, CityGS-X consistently outperforms existing methods in terms of faster training times, larger rendering capacities, and more accurate geometric details in large-scale scenes. Notably, CityGS-X can train and render a scene with 5,000+ images in just 5 hours using only 4 × 4090 GPUs, a task that would make other alternative methods encounter Out-Of-Memory (OOM) issues and fail completely. This implies that CityGS-X is far beyond the capacity of other existing methods. Project Page: https://lifuguan.github.io/CityGS-X/.
AB - Despite its significant achievements in large-scale scene reconstruction, 3D Gaussian Splatting still faces substantial challenges, including slow processing, high computational costs, and limited geometric accuracy. These core issues arise from its inherently unstructured design and the absence of efficient parallelization. To overcome these challenges simultaneously, we introduce CityGS- X, a scalable architecture built on a novel parallelized hybrid hierarchical 3D representation (PH2-3D). As an early attempt, CityGS-X abandons the cumbersome merge-and-partition process and instead adopts a newly-designed batch-level multi-task rendering process. This architecture enables efficient multi-GPU rendering through dynamic Level-ofDetail voxel allocations, significantly improving scalability and performance. To further enhance both overall qual-ity and geometric accuracy, CityGS-X presents a progressive RGB-Depth-Normal training strategy. This approach enhances 3D consistency by jointly optimizing appearance and geometry representation through multi-view constraints and off-the-shelf depth priors within batch-level training. Through extensive experiments, CityGS-X consistently outperforms existing methods in terms of faster training times, larger rendering capacities, and more accurate geometric details in large-scale scenes. Notably, CityGS-X can train and render a scene with 5,000+ images in just 5 hours using only 4 × 4090 GPUs, a task that would make other alternative methods encounter Out-Of-Memory (OOM) issues and fail completely. This implies that CityGS-X is far beyond the capacity of other existing methods. Project Page: https://lifuguan.github.io/CityGS-X/.
KW - 3dgs large-scale reconstruction mesh
UR - https://www.scopus.com/pages/publications/105044134511
U2 - 10.1109/ICCV51701.2025.02524
DO - 10.1109/ICCV51701.2025.02524
M3 - 会议稿件
AN - SCOPUS:105044134511
T3 - Proceedings of the IEEE International Conference on Computer Vision
SP - 27187
EP - 27196
BT - Proceedings - 2025 IEEE/CVF International Conference on Computer Vision, ICCV 2025
PB - Institute of Electrical and Electronics Engineers Inc.
Y2 - 19 October 2025 through 23 October 2025
ER -