摘要
The shortcoming of the present B/W chessboard corner detection algorithm is analyzed and a new method based on cross entropy is proposed. Firstly, the pixels around the corner are divided into 4 quadrants, and initial selection of corners is carried out based on the gray value difference between the adjacent quadrants; secondly, the cross entropy of the diagonal quadrant is defined, and the corner screening is done using the principle of minimum cross entropy; thirdly, the idea of non-maximum suppression of local gradient amplitude is introduced to solve the problem of local overlap of the candidates; at last, sub-pixel coordinates of corners are calculated using Frostner Operator. Experiments and their analysis prove preliminarily that: (1) the detection result of this algorithm is better than the classical Harris Operator and SV Operator; (2) the sub-pixel accuracy obtained is almost the same as that obtained with the Matlab Camera Calibration Toolbox, and it is suitable for online camera calibration.
| 源语言 | 英语 |
|---|---|
| 页(从-至) | 216-221 |
| 页数 | 6 |
| 期刊 | Xibei Gongye Daxue Xuebao/Journal of Northwestern Polytechnical University |
| 卷 | 33 |
| 期 | 2 |
| 出版状态 | 已出版 - 1 4月 2015 |
指纹
探究 'Chessboard corner detection algorithm based on minimum cross entropy' 的科研主题。它们共同构成独一无二的指纹。引用此
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